Industry Experts Discuss Better Workflows for Avoiding Crunch

Moving away from crunch is a great idea, but producing a game without crunching is certainly easier said than done. Celtx, creators of the GEM Game Editor, got the heads of a couple studios together to talk about improving your workflow and avoiding crunch.

Host Cory Hartlen spoke with Richard Rispoli, CEO and co-founder of Back to the Game and Guillaume Boucher-Vidal, CEO of Nine Dots Studios. They also reached out to Take This board member Kate Edwards to talk about the differences between crunch and creative flow, the costs of crunch, and the ways we can mitigate overwork.

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