Author Archives: Nissa Campbell

Weekly INT Boost – Ready to Start

Welcome to our roundup of mental health articles you may have missed. This week, we have mental health in comics, post-release emotional fallout, and a lot more. The Importance of Addressing Trauma and Mental Health in Comics “Serrano, who at this point had difficulty opening his bottle of water because of his Azrael Batman gloves, […]

Read More

This Game Helps Scientists Model Brain Cells

Want to get a little more oomph from your game time? You can turn your spare time into scientific progress with Mozak. The Allen Institute for Brain Science and the University of Washington’s Center for Game Science created Mozak to help create 3D models of neurons, a task that isn’t particularly well-suited to computers. The […]

Read More

The Importance of Talking About Failure in Game Development

Game development is hard work, and it’s a hard business to succeed in. But when all you hear is the success stories, it can be especially devastating to contemplate failure. At Reboot Develop, developers Rami Ismail of Vlambeer (Nuclear Throne, Ridiculous Fishing) and Mike Bithell (Thomas Was Alone, Volume) spoke about the damage survivorship bias […]

Read More

Vignettes, and Other Fidget Games

I’m a fidgeter, particularly when I’m anxious. I like to keep my hands busy. I used to tear up strips of paper before graduating to pens and fidget toys. On the go, I usually fidget with my phone. Fun, but distracting, and even more socially disruptive than clicking a pen over and over and- So […]

Read More

What do violent games do to us?

A lot of us who’ve grown up with games have a knee-jerk reaction when anyone suggests violent games could increase aggression — no, of course they can’t, right? And it’s no wonder people get defensive about the subject. After all, it seems like every time a horrific act of mass violence occurs, the media digs […]

Read More

Join the Fight Against Mental Health Stigma – Volunteer With Us at Momocon

If you believe in fighting for mental health awareness, come join us at Momocon! Thanks to our amazing supporters, we’ll be there — and we need your help. We’re looking for more people to join the wonderful volunteers at our booth and in the AFK Room. Volunteers at our booth spread word of the Take […]

Read More

Weekly INT Boost: Compassion in Gaming

Welcome to our roundup of the best health and gaming stories you may have missed. This week, we have two great pieces from Kotaku about compassion in our community, a look at how Pokemon Go players compare to the rest of the world, and some serious reflection on the hottest Netflix series of the moment. […]

Read More

Help Us Bring Color to Mental Health Awareness Month

If you’ve ever visited one of our AFK Rooms, you know we keep them well-stocked with coloring books. The act of coloring can be grounding; it can be a temporary distraction from the noise and crowds of a busy convention; it can make people more comfortable taking the time they need. So in celebration of […]

Read More

How Owlboy Makes Needing Others a Virtue

Games are full of power fantasies, stories about personal glory and success in the face of every challenge. When you’re dealing with serious mental health issues, chronic illness or disabilities, those can ring hollow. When daily life feels almost insurmountable, saving the world is a pretty big ask. Owlboy is one of the rare games […]

Read More

You Can Play Impostor Syndrome in Video Game Form

This month, Squinky released the sequel to their amazing stop-motion game Dominique Pamplemousse in “It’s All Over Once The Fat Lady Sings!.” We’re looking further back, though — all the way to 2013, when they released a game simply called Impostor Syndrome. You can find the full story of the game’s creation on Squinky’s website, […]

Read More