Author Archives: Nissa Campbell

Four Panels You Won’t Want to Miss at PAX East 2018

PAX East is almost here, and Team Take This is getting ready for a great show. We’ll be bringing the AFK Room, our trained team of Psychomancers, and the Booth of Hope — and we’re also bringing a ton of new panels. For more details about the AFK Room and Booth of Hope, keep an […]

Read More

Heading to GDC? Catch Our Panel on Thriving in the Games Industry with Mental Health Issues

GDC 2018 is less than a week away — apologies if that news sends you into a tizzy of packing and preparing. While you’re finalizing your schedule, be sure to schedule in time for all the convention self care you might need. Also, pencil in an hour on Thursday, March 22nd to come see some […]

Read More

Games For Change Wants to Remind Us That There’s More to Games Than Violence

Last week, the White House released an 88-second clip of context-free video game violence. It showed a disturbing series of gruesome acts intended to appeal to viewers’ emotions and create a link between video game violence and real life violence that science has thus far been unable to prove. In response, Games for Change has […]

Read More

Want to Build a Habit? ‘How to ADHD’ Goes Back in Time to Help

Habit building is never easy. It requires persistence, resilience, and a whole lot of planning to do it right. And for some of us, that can be a lot to handle. Particularly those of us whose habit-building intentions tend to shift whenever we find something new to get excited about. (In case it’s unclear, I’m […]

Read More

‘Solo’ Will Help Us Meditate on Love Next Month

Team Gotham’s Solo is a game about love. Not a game about picking the perfect character to date, or a game about finding love in dire cirumstances — a game about love as a concept, and what it means to us. Solo was inspired by our beliefs and concerns about love experiences. As result of […]

Read More

Weekly INT Boost – Amazing

Welcome to our roundup of the best mental health and gaming stories you may have missed. This week, we have a critical look at The Sims, forward progress for a badly-needed mental health initiative in the US, and more. The Sims’ insane trait sucks “Sims who have the Insane trait don’t have any rationality—their lives […]

Read More

Heading to PAX East? Take This and the AFK Room Will Be There Too

Where will you be on April 5 – 8? If the answer is Boston and the reason is PAX East, then Take This is looking forward to seeing you there. This year, we’re bringing the AFK Room, the Booth of Hope and several panels with some amazing panelists. The AFK Room is a quiet space […]

Read More

How Celeste Helped One Player Contextualize His Depression

YouTube user Joe Bush normally shares videos of old sports games, but recently, Celeste inspired him to do something a little different. In this video, he opens up about his experiences with mental health issues, sharing how the game helped him contextualize his recently-diagnosed depression. Mental health representation can be a powerful thing. Recognizing your […]

Read More

How One Streamer’s Fight Against Stigma Inspired a Future Overwatch Pro

At Take This, we believe in the power of sharing our stories — the power of showing people that they’re not alone. The story of Lucas “Mendokusaii” Håkansson, an Overwatch pro playing with the Houston Outlaws, is a wonderful example of that power. Recently, Håkansson talked to PCGamesN about his history with gaming, streaming, and […]

Read More

‘Soften, Soothe and Allow’ Takes an Interactive Approach to Meditation

When we talk about games like Journey or Abzû, the word “meditative” often crops up. Travelling through the desert and mountains or swimming beneath the waves can be calming, certainly, and can help us feel more in touch with ourselves. There’s growing list of games that take the idea of meditative interactivity further, though — […]

Read More