Author Archives: Nissa Campbell

Weekly INT Boost – Sharing Our Stories

Welcome to our roundup of the best mental health and gaming stories you may have missed. This week, we have three amazing stories about gamers and game developers dealing with adversity, and we also have a look at a fascinating new tech initiative that may help us understand how PTSD develops. An 8-Year Opiate Addiction […]

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Wired Productions and ‘The Town of Light’ Raise Funds for Take This

The wonderful folks at Wired Productions are setting out to raise funds for mental health charities over the course of the next year, and we’re happy to say that Take This is one of those charities. Wired Productions publishes The Town of Light, a game that takes a deep, fictionalized look at the Ospedale Psichiatrico […]

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Indie Publisher Good Shepherd Wants to Address Developers’ Mental Health

Devolver has been shepherding indies for several years now, partly through its publishing platform, Gambitious. Now, that mission is becoming more formal with a rebrand of Gambitious to Good Shepherd Entertainment. Good Shepherd will work with investors and developers on scalable, sustainable publishing, and has a great strategy prepared, which you can read about over […]

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Don’t Forget Self-Care During Convention Season

If you’re getting ready for PAX West, Gen Con, Dragon Con or any other con this season, remember to take some time to consider how you’ll manage your self-care routine at the show. If you’re new to major conventions, it’s especially easy to let all your normal habits fall by the wayside, and while that […]

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‘Please Knock On My Door’ Gets a Release Date and a Compelling New Trailer

On September 7th, we’ll finally get to play Please Knock On My Door. This exploration of life with depression has been on our radar since early last year. It began as a personal story of the mental health experiences of its creator, Michael Levall, and has since grown into what seems to be a broader […]

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‘Moons of Madness’ Wants to Be Lovecraftian Horror Without the Stigma

Lovecraftian horror tends to fall on the stigmatizing side of mental illness portrayals, which lots of grandiose ideas about what cosmic horror might to do someone’s mental state and how that might be represented. It sounds like Moons of Madness is trying to do things a bit differently by teasing apart the Lovecraftian elements from […]

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‘Fallout Shelter’ Isn’t Really About Survival, But It’s Helping One Writer Survive

When every day brings a new wave of existential dread with the news, it can be challenging to manage issues like anxiety. Personally, I’ve taken to blocking social media in all but the smallest windows of time, because it brings in so much urgent, unsettling news that I start to feel like the world might […]

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Weekly INT Boost – Taking It Easy

Welcome to our roundup of the best mental health and gaming news you may have missed. This week, we have thoughts on accessibility, burnout, gray matter and more. Video Games May Affect The Brain Differently, Depending On What You Play “People in the group that played action video games lost gray matter in the hippocampus, […]

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This Disney Princess Illustration Series Advocates For Service Dogs

We’ve seen our share of Disney Princess reimaginings in our time — you know, what if Princesses were in your favorite video games? What if they were on The Simpsons? What if they lived in modern times? What if they were processed meat products? — but Arien Smith’s Disney Princess series is a little different. […]

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How Bungie Dismantled its Culture of Crunch

Crunch is a widely accepted practice in the game development industry, despite its well-documented dangers. In Crunch Hurts, our experts offer a ton of helpful suggestions on how to mitigate those dangers. But the most effective way to keep your employees from feeling the impact of crunch is also the most controversial: End mandatory crunch. […]

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