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Asylum Jam’s 2017 Dates Have Been Announced

For its fifth year, Asylum Jam is back to encourage game creators to make horror games that fight mental health stigma or avoid contributing to it. Horror games and horror movies are notorious for casually using the most stigmatizing portrayals of mental health issues. They’re set in asylums where atrocities are committed, they make monsters […]

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SciShow Psych Debunks Myths About Antidepressants

Medication isn’t the right choice for every person in every situation — let’s get that out of the way before we talk about this great video from SciShow Psych. If you’re dealing with depression, it’s important to talk to your doctors to figure out what’s best for you. But it can also be helpful to […]

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A Message of Hope on World Suicide Prevention Day

Over 42,000 people in the US took their own lives in 2014, according to the CDC, and far more make attempts. It’s the leading cause of preventable deaths in those age 10-34. Media portrayals of suicide range from glamorizing it as noble and romantic to selfish and weak-willed. Rarely do I see media portrayals that […]

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Weekly INT Boost – eSports, Mental Health and Hope

Welcome to our roundup of the best mental health and gaming articles you might have missed. This week, we have a look at the new Life is Strange, mental health in eSports and lots more. Read on! PAX Panel: eSports has a mental health problem, and the entire industry needs to team up to fix […]

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Keep Your RPG Group Comfortable By Using Script Change

Are your tabletop RPGs G-rated? Do they head into PG territory, or are you more of a hard “R” player? Everyone has their own preferences when it comes to gaming, and navigating them can be one of the biggest challenges of roleplaying. There are a few tools out there to make sure players stay safe […]

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Gamers With Jobs Discuss Mental Health in Games

In last week’s Gamers With Jobs Conference Call, hosts Amanda Knowlton and Karla Andrich were joined by Kate Craig from Fullbright. Together, they delve into fun stuff like the games they’re playing, and heavy stuff, like mental health issues. They talk about mental health representation in Tacoma, Fullbright’s newest game, as well as their own […]

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Research Tells Us Video Games at Work May Be a Very Good Idea

If you have a phone and you play video games, there’s a good chance you already sneak game breaks occasionally during the work day, undoubtedly only during your regular, authorized break periods. In case it comes up, science has your back. In a study recently published in Human Factors, “Searching for Affective and Cognitive Restoration: […]

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Devcom Talk Tackles Mental Health Support in Game Industry Jobs

Callum Underwood has been giving the issue of mental health support in games a lot of thought, lately. Back in March, he wrote Mental Health in the Games Industry, a Medium post in which he recognizes that while many of us who work in the games industry deal with mental health issues, we often have […]

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Square Enix Launches New Mental Health Campaign for Life Is Strange: Before the Storm

With the launch of Life Is Strange: Before the Storm, Square Enix is once again promoting mental health awareness with a social media campaign. This time, it’s all about the value of friendship. The “Your Friend, Me” campaign asks Life Is Strange fans to open up to their dearest friends. Participants are invited to make […]

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Weekly INT Boost – Greetings From PAX West

Welcome to our roundup of the best mental health and gaming articles you may have missed. This week, we have musings on Dream Daddy, Hellblade, and Sea Hero Quest, as well as Google’s new approach to depression and thoughts on the value of being visible as marginalized creators. Three heartfelt lessons from Dream Daddy “The […]

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