Tag Archives: crunch

Statement on Crunch from Take This

Crunch is yet again a hot topic in the gaming news.  With the recent stories about crunch development there has been a renewed interest in Take This’ 2016 white paper on crunch and many organizations have come to us for comment on the topic. As the expert authority on mental health issues in the video game […]

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Glixel Looks at Crunch 14 Years After EA Spouse

It’s been nearly 14 years since Erin Hoffman-John anonymously published the historic EA spouse letter, a blog post that made the world aware of just how toxic game development work environments had become. In its wake, lawsuits were filed, payouts were made, articles were written — and crunch culture carried on. This week, Glixel looks […]

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Don’t Miss This Breakdown of Today’s Crunch Culture

While the video game industry has been maintaining the same struggle with crunch — long hours and unhealthy levels of overwork — for at least the last decade and a half, our understanding of it has changed. We know more about the dangers of crunch to both developers and studios, for example. We’ve also come […]

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IGDA’s Latest Report Confirms That Crunch Is Still a Major Issue

The International Game Developers Association (IGDA) just released findings from its 2017 Developer Satisfaction Survey (DSS), which looks at issues, demographics and working conditions for people in the video game industry. Crunch, long hours, and unpaid overtime have been issues in the video game industry for years — the anonymous EA Spouse letter first brought […]

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Industry Experts Discuss Better Workflows for Avoiding Crunch

Moving away from crunch is a great idea, but producing a game without crunching is certainly easier said than done. Celtx, creators of the GEM Game Editor, got the heads of a couple studios together to talk about improving your workflow and avoiding crunch. Host Cory Hartlen spoke with Richard Rispoli, CEO and co-founder of […]

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Let Tanya X Short Teach You How to Make Games and Meet Deadlines Without Burning Out

Every year, indie developers get together to close out GDC by sharing their hard-earned expertise. The talks are always fantastic, and this year is no exception. Ta You can watch all ten talks in the video above, but let us draw your attention to one in particular: Tanya X. Short’s talk on meeting hard deadlines […]

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How Midnight Hub Is Making a Game Without Crunch

Creating games can be an intense job. It’s not uncommon for studios or publishers to expect the people making their games to work sixty, seventy, eighty hour weeks, all without additional compensation. Crunch, in other words. It’s an unhealthy, harmful practice — but it’s also a big part of how many games get made. Each […]

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The New York Times Looks at Crunch in the Game Industry

Talking about crunch in game development can seem like inside baseball. It’s an issue that game developers are intimately familiar with, but one that doesn’t get talked about outside the industry. With a New York Times opinion piece last week, Jason Schreier (news editor for Kotaku) is helping to draw the world’s attention to the […]

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Tim Schafer Opens Up About the Costs of Crunch

Last week, Resources for Humans sat down with Tim Schafer of Double Fine Games, one of the most recognizable game developers around. Over the course of an almost 30-year career in the industry, Schafer has seen crunch from almost every angle. But whether overwork is mandated or self-driven, he’s skeptical about all of it. Talking […]

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Don’t Miss This Action Plan for Pushing Back Against Crunch Culture

Talking about crunch can be frustrating. While many of us agree that it’s a problem, no one’s quite sure about the solution (though we offer some research-backed suggestions in our white paper). So every time an article comes up that highlights the toxicity of crunch culture, it gets passed around, condemned, and then we all […]

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