Tag Archives: game development

How Darkest Dungeon Helped Its Creators Reflect on Stress

Watch live video from Gamasutra on www.twitch.tv Stress is a major mechanic in Darkest Dungeon. It’s a dark, violent game, and it puts its heroes through horrible situations: fighting monstrosities, encountering punishing traps, watching their fellows succumb to horror or death. Every one of those things can increase their stress levels. Stress is also a […]

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Find Motivation to Finish Making Your Game With These Tips From the Developers of Owlboy

If you’ve ever worked on a large creative project, you might know what it’s like to struggle with self-doubt, imposter syndrome and all those other ways your brain tries to trick you into quitting. The developers at D-Pad Studios probably went through all of that during Owlboy’s nine-year development cycle. Fortunately, they made it through, […]

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Designing Games for Friendship

I don’t ask a lot of my online games. If I can play without anyone actively trying to ruin my day, it’s a pretty good fit. But when looking at the social environments we play in, minimal toxicity is a pretty low bar. Socially speaking, online games have the potential to be more than just […]

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More than 500 Developers Have Pledged to Stop Crunch

Overwork is endemic in game development, whether it’s driven by our employers, our own ambitions, or simple time management issues. But while many developers wear their crunch hours as a badge of honor, some are coming to acknowledge that crunch is dangerous — and glorifying long hours contributes to a culture of unhealthy overwork. Fighting […]

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Devs Discuss Stopping Crunch Before It Starts

For many developers, crunch is an entrenched habit. In studios, it can be mandated from above, but even small teams and solo developers work dangerously long hours far too often. When developers Catt Small, Lauren Scott, and Francesca Carletto-Leon got together for a recent Gamasutra roundtable talk, they tackled the subject of crunch. One of […]

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How Jagex is Tackling Mental Health in the Studio

Game development culture and mental wellbeing don’t often go together, but some studios and developers are trying to change that. Writing for GamesIndustry.biz, Jagex’s Rich Eddy explains why his company is pledging to make a mentally healthy workplace and what steps Jagex has taken so far. “We have a long-term commitment to support the mental […]

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Weekly INT Boost – Ready to Start

Welcome to our roundup of mental health articles you may have missed. This week, we have mental health in comics, post-release emotional fallout, and a lot more. The Importance of Addressing Trauma and Mental Health in Comics “Serrano, who at this point had difficulty opening his bottle of water because of his Azrael Batman gloves, […]

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How to Plan for the Stress of Game Development

Game development might be your dream job, but it’s still a job — and it brings a lot of stress with it. The latest video from Extra Credits addresses those stressed. If you’re new to game development or you want your next project to go better than your last, give it a watch. Knowing what […]

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Feel Like Game Development is Hard on Your Mental Health? This Panel Proves That You Aren’t Alone

It can be hard for people in the video game industry to acknowledge that mental health issues exist at all levels. Stigma hits hard, and when you’re a professional in the industry it’s natural to worry that opening up might have an impact on your career prospects. When you’re an employer or studio head, that […]

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Develop Magazine Takes On Mental Health in Games and Development

Traditionally speaking, Develop magazine covers the nuts and bolts of the game industry — the art and business of making games, more so than the individuals who make them. This month, it’s doing something a little different, making space within its pages for the hearts and minds of creators. The March 2017 issue covers a […]

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