Tag Archives: game development

Industry Experts Discuss Better Workflows for Avoiding Crunch

Moving away from crunch is a great idea, but producing a game without crunching is certainly easier said than done. Celtx, creators of the GEM Game Editor, got the heads of a couple studios together to talk about improving your workflow and avoiding crunch. Host Cory Hartlen spoke with Richard Rispoli, CEO and co-founder of […]

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How Midnight Hub Is Making a Game Without Crunch

Creating games can be an intense job. It’s not uncommon for studios or publishers to expect the people making their games to work sixty, seventy, eighty hour weeks, all without additional compensation. Crunch, in other words. It’s an unhealthy, harmful practice — but it’s also a big part of how many games get made. Each […]

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Don’t Miss This Talk on Game Design Inspired By Meditation

In the world of game design, whole volumes have been written about flow — generally speaking, that thing that makes us happily lose several hours to a game without realizing it because we’re in a groove. But in this 2017 GDC talk, designer Robin Arnott questions whether mindless flow is something we should be trying […]

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When You Can’t Stop Playing Before Getting That Next Level, You Might Be Falling Into This Trap

Have you ever played a game just a bit longer than you meant to because you really wanted to hit the next milestone in a progress bar? If so, you’re probably familiar with the phenomenon described in this great Extra Credits video, which they call the arbitrary endpoint effect. When you’re playing a game and […]

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Make a Stigma-Free Horror Game This Weekend With Asylum Jam

Still feeling spooky even though Halloween’s come and gone? The fifth annual Asylum Jam takes place over this weekend, starting in a little under a day and continuing until November 5th. So if you have some free time and want to exercise — or start on — your game development skills, consider making a stigma-free […]

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The New York Times Looks at Crunch in the Game Industry

Talking about crunch in game development can seem like inside baseball. It’s an issue that game developers are intimately familiar with, but one that doesn’t get talked about outside the industry. With a New York Times opinion piece last week, Jason Schreier (news editor for Kotaku) is helping to draw the world’s attention to the […]

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Self-Care Jam 2 is Almost Here

✨ Announcing Self-Care Jam 2 ✨This year has been a lot, so come make something small, just for you~ October 28th through November 5th #selfcarejam https://t.co/gM2CceaF1y pic.twitter.com/34X32F5cCy — 😈 haylEVIL 👿 (@imjayhay) October 7, 2017 Last year’s Self-Care Jam brought us lots of small, delightful games — some about self care, some personally meaningful. Self-Care […]

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One Game Designer’s Story of Depression and Perseverance

My name is Keith Jordan, born and raised in New York City (The Bronx), and I am a game designer as well as a fellow gamer. I wanted to share my story in hopes that people in my similar diagnosis would be inspired to reach out and ask for help. I hope this story help […]

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Game Development May Help Prevent Cognitive Decline

Since the days of Brain Age and Wii Sports, game studios have been hoping to help seniors stay sharp by encouraging them to play games. But according to a recent research project, seniors may have an even better time of things if they learn to make games, instead. Fabio Ota, founder of of ISGame, has […]

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Analog Fanzine Gives Game Developers Space to Talk About Mental Health

The second issue of Analog has hit the proverbial stands last week, bringing with it 24 pages of personal stories from game developers. The zine is edited by Alex Boucher, a games industry professional who wanted to give devs a soap box from which to talk openly about their experiences. The first issue launched this […]

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