Tag Archives: game development

How Making a Successful Game Became a Life-Saving Mission for Pixelberry Studios

Content warning: discussion of eating disorders, abuse and suicide. When Pixelberry Studios set out to create High School Story, they were only hoping to make a successful, lightly educational mobile game for teens. Little did they know at the time that this would lead them to helping kids better understand the impact of bullying, finding […]

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Need to Relocate Your Creativity? This Talk May Help

Many of us in the video game world are creative people — developers, writers, artists, and creators of all kinds. Many of us are also familiar with depression, anxiety, mental health issues and creative blocks. This talk from industry veteran Bob Bates may help if you’re dealing with the latter, even if it’s caused by […]

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Don’t Miss This Talk About the Health Risks of Game Development

GDC recently highlighted this IGDA-sponsored talk from GDC 2013, and it’s well worth watching.. Psychiatrist Lydia Breen and game developers Wendy Despain, Adam Martin and Patricia Pizer discuss the health risks of game development, with a close look at the dangers of stress, substance overuse (while coffee has its potential benefits, those long caffiene-fueled nights […]

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Building Empathy and Self-Healing: Game Development as an Awareness and Healing Tool

I’m tired and I don’t want to talk about it. Laying down on the sofa and scrolling around Netflix seems to be all I can do. Nonetheless, I can’t pick anything. All possible options look dull. Any physical movement seems like a waste of energy. I resign to watching the color white on the wall […]

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Weekly INT Boost – Mental Illness isn’t Magic?

Welcome to our roundup of the best mental health-related articles you may have missed. This week, we have analysis of the missteps of The OA, tips for a long and happy game development career, and research about therapy, VR and Facebook. Sady Doyle on mental illness, ‘The OA’ & savior narratives “Believe it or not, […]

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‘She Remembered Caterpillars’ Wants Us to Open Up About Loss and Grief

A game parents can use to talk to their kids about mortality brings to mind a certain gentle sort of game, one that alights on the subject then flits away to safety. IGF finalist She Remembered Caterpillars takes a different approach. It works with a narrative that cuts deep, and an adorable surface that doesn’t […]

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Don’t Miss This Talk About Developing Games While Depressed

Way back at GDC 2011, game developer Michael Todd (Electronic Super Joy) stood up to talk about depression and game development. Haven’t seen it? Luckily, it’s still available for free in the GDC Vault. If you’re a game developer who copes with depression, you should definitely give it a watch — especially if you work […]

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A Game Developer Shares the Mental Health Risks of Seeking Validation in a Game’s Success

In this extremely personal and honest GDC 2016 talk, Framed director Joshua Boggs opens about his mental health. Boggs talks about how validation, attention and recognition were major goals for him in his game development career, and how the release of Framed sent him into a period of deep depression. That isn’t because Framed did […]

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How Crashlands Became an Escape for Both Its Players and Creators

Butterscotch Shenanigans’ Crashlands is a delightful distraction — a crafting RPG with a strong gameplay loop that’s hard to break out of. That’s by design, and not to get players to open their wallets. The team wanted to make something that would take people out of their troubles. That became their mission after Sam Coster, […]

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Amy Hennig Discusses the Unwinnable Arms Race of AAA Crunch

At Take This, we concern ourselves with crunch in video game development — how to avoid it, when possible, how to make it healthier when it’s not avoidable, and how to help the video game industry find better solutions than long hours over weeks, months, and sometimes years. We’ve looked at the research, and it’s […]

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