Tag Archives: game development

Self-Care Jam 2 is Almost Here

✨ Announcing Self-Care Jam 2 ✨This year has been a lot, so come make something small, just for you~ October 28th through November 5th #selfcarejam https://t.co/gM2CceaF1y pic.twitter.com/34X32F5cCy — 😈 haylEVIL 👿 (@imjayhay) October 7, 2017 Last year’s Self-Care Jam brought us lots of small, delightful games — some about self care, some personally meaningful. Self-Care […]

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One Game Designer’s Story of Depression and Perseverance

My name is Keith Jordan, born and raised in New York City (The Bronx), and I am a game designer as well as a fellow gamer. I wanted to share my story in hopes that people in my similar diagnosis would be inspired to reach out and ask for help. I hope this story help […]

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Game Development May Help Prevent Cognitive Decline

Since the days of Brain Age and Wii Sports, game studios have been hoping to help seniors stay sharp by encouraging them to play games. But according to a recent research project, seniors may have an even better time of things if they learn to make games, instead. Fabio Ota, founder of of ISGame, has […]

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Analog Fanzine Gives Game Developers Space to Talk About Mental Health

The second issue of Analog has hit the proverbial stands last week, bringing with it 24 pages of personal stories from game developers. The zine is edited by Alex Boucher, a games industry professional who wanted to give devs a soap box from which to talk openly about their experiences. The first issue launched this […]

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Tim Schafer Opens Up About the Costs of Crunch

Last week, Resources for Humans sat down with Tim Schafer of Double Fine Games, one of the most recognizable game developers around. Over the course of an almost 30-year career in the industry, Schafer has seen crunch from almost every angle. But whether overwork is mandated or self-driven, he’s skeptical about all of it. Talking […]

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Don’t Miss This Action Plan for Pushing Back Against Crunch Culture

Talking about crunch can be frustrating. While many of us agree that it’s a problem, no one’s quite sure about the solution (though we offer some research-backed suggestions in our white paper). So every time an article comes up that highlights the toxicity of crunch culture, it gets passed around, condemned, and then we all […]

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Devcom Talk Tackles Mental Health Support in Game Industry Jobs

Callum Underwood has been giving the issue of mental health support in games a lot of thought, lately. Back in March, he wrote Mental Health in the Games Industry, a Medium post in which he recognizes that while many of us who work in the games industry deal with mental health issues, we often have […]

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‘The End Is Nigh’ is a Punishing Platformer About the Dark Side of Indie Development

When we talk about games that are good for players with anxiety, we usually talk about tranquil games like Stardew Valley or Journey. But for my money, I’ll take ultra-difficult platformers like Super Meat Boy. Nothing beats an overwhelming fear of failure like a game where failure is almost certain and its consequences are almost […]

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Indie Publisher Good Shepherd Wants to Address Developers’ Mental Health

Devolver has been shepherding indies for several years now, partly through its publishing platform, Gambitious. Now, that mission is becoming more formal with a rebrand of Gambitious to Good Shepherd Entertainment (Disclosure: Take This board member Kate Edwards is also Good Shepherd’s developer advocacy advisor.) Good Shepherd will work with investors and developers on scalable, […]

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How Bungie Dismantled its Culture of Crunch

Crunch is a widely accepted practice in the game development industry, despite its well-documented dangers. In Crunch Hurts, our experts offer a ton of helpful suggestions on how to mitigate those dangers. But the most effective way to keep your employees from feeling the impact of crunch is also the most controversial: End mandatory crunch. […]

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