Tag Archives: game development

Think Tank Puts Builds a Framework For Creating Cozy Games

For most of us as players, coziness is an undefinable quantity in our games. We may recognize it when we encounter it. For some of us, coziness lies in getting to know our fellow villagers in Stardew Valley. For others, it’s decorating our estates in Final Fantasy XIV or collecting fossils in Animal Crossing. It […]

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MuniReality’s Ambitious Plan to Become a Mental Health Game Platform

Michelle Chen was no stranger to depression when she decided to make a game about it, but she wanted to tell more stories than her own. She reached out to other to gather their perspectives, and in doing so, found hope. Reading other people’s stories made me realize that I’m not alone. Also knowing that […]

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Don’t Miss This Breakdown of Today’s Crunch Culture

While the video game industry has been maintaining the same struggle with crunch — long hours and unhealthy levels of overwork — for at least the last decade and a half, our understanding of it has changed. We know more about the dangers of crunch to both developers and studios, for example. We’ve also come […]

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The CheckPoint Web Series is Almost Here

May of 2017 feels like a century ago, but it turns out it’s only been a brief eight months. In that time, the CheckPoint web series has gone from a crowdfunded dream to the nearest thing to reality. Yesterday, CheckPoint’s Dr. Jennifer Hazel announced that the series is launching on January 29th. CheckPoint is an […]

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Dev Opens Up About the Emotional Cost of Doing Business

If you want to make games for a living, you need skill, practice, and perseverance — and lately, you also need an extremely thick skin. Fielding threats and vitriol is increasingly a major part of the job. Earlier this week, Morgan Jaffit, founder of Defiant Development, took to Medium to share the scope of that […]

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IGDA’s Latest Report Confirms That Crunch Is Still a Major Issue

The International Game Developers Association (IGDA) just released findings from its 2017 Developer Satisfaction Survey (DSS), which looks at issues, demographics and working conditions for people in the video game industry. Crunch, long hours, and unpaid overtime have been issues in the video game industry for years — the anonymous EA Spouse letter first brought […]

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The Hazards of Building an Empathy Game for VR

Virtual reality seems like an incredible playing field for creators who want to put their players in someone else’s shoes. After all, you can almost literally walk in someone’s footsteps in VR, seeing what they see, experiencing what they experience. Given that VR can be so powerful and affecting, though, it’s worth taking a moment […]

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Developers – Don’t Miss This Talk on the Ethics of Playtesting

Video game development is an experimental discipline, where much of what we do is predicated on engaging players with psychological tricks we often understand only at a surface level. That’s doubly true with virtual reality, which is being studied by mental health professionals for its surprisingly powerful effect on us at the same time as […]

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A Game Dev Shares His History of Impostor Syndrome

Impostor syndrome can file away at our accomplishments, inserting doubt where we should see success. Over on Medium, game developer Stuart Lilford digs deep into his career history to explore the many ways impostor syndrome has been part of his life. (If you’re caught by the paywall, the article can also be read on Gamasutra.) […]

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Industry Experts Discuss Better Workflows for Avoiding Crunch

Moving away from crunch is a great idea, but producing a game without crunching is certainly easier said than done. Celtx, creators of the GEM Game Editor, got the heads of a couple studios together to talk about improving your workflow and avoiding crunch. Host Cory Hartlen spoke with Richard Rispoli, CEO and co-founder of […]

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