Tag Archives: video games

Wired Productions and ‘The Town of Light’ Raise Funds for Take This

The wonderful folks at Wired Productions are setting out to raise funds for mental health charities over the course of the next year, and we’re happy to say that Take This is one of those charities. Wired Productions publishes The Town of Light, a game that takes a deep, fictionalized look at the Ospedale Psichiatrico […]

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Indie Publisher Good Shepherd Wants to Address Developers’ Mental Health

Devolver has been shepherding indies for several years now, partly through its publishing platform, Gambitious. Now, that mission is becoming more formal with a rebrand of Gambitious to Good Shepherd Entertainment. Good Shepherd will work with investors and developers on scalable, sustainable publishing, and has a great strategy prepared, which you can read about over […]

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‘Please Knock On My Door’ Gets a Release Date and a Compelling New Trailer

On September 7th, we’ll finally get to play Please Knock On My Door. This exploration of life with depression has been on our radar since early last year. It began as a personal story of the mental health experiences of its creator, Michael Levall, and has since grown into what seems to be a broader […]

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‘Moons of Madness’ Wants to Be Lovecraftian Horror Without the Stigma

Lovecraftian horror tends to fall on the stigmatizing side of mental illness portrayals, which lots of grandiose ideas about what cosmic horror might to do someone’s mental state and how that might be represented. It sounds like Moons of Madness is trying to do things a bit differently by teasing apart the Lovecraftian elements from […]

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‘Fallout Shelter’ Isn’t Really About Survival, But It’s Helping One Writer Survive

When every day brings a new wave of existential dread with the news, it can be challenging to manage issues like anxiety. Personally, I’ve taken to blocking social media in all but the smallest windows of time, because it brings in so much urgent, unsettling news that I start to feel like the world might […]

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Hellblade Launches With a Documentary About Portraying Mental Illness

Hellblade: Senua’s Sacrifice has been on our radar for months thanks to Ninja Theory’s development diaries and interviews about the game’s portrayal of psychosis and voice hearing. Today, it launches on PC and PS4, and we’re looking forward to seeing the results of their efforts. We’ll also see a lot more about those efforts, too, […]

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How Night In The Woods Normalizes Mental Health Issues

For all the ways game creators portray mental health issues, treating them like normal, everyday parts of life is pretty far down the list. Mental illness can be portrayed as a precursor to villainy, it can be handled with complex meters and mechanics, or it can be the main subject of a game. It’s rarely […]

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Share Your Thoughts on the Psychological Benefits of Video Games

Dr. Jennifer Hazel and her team at Checkpoint are researching the psychological impact of video games, and they’re looking for input from people around the world. If you play games of any sort, you can participate. Here’s why they’re studying this subject: We believe that games would be a valuable therapy for all sorts of […]

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Depression, Music and Stories Come Together in the Creation of ‘Where the Water Tastes Like Wine’

Where The Water Tastes Like Wine is an upcoming game from Johnnemann Nordhagen, co-founder of Fullbright Studios (Gone Home). It explores a Great Depression-era America steeped in mythology and folklore. Nordhagen recently spoke to Paste Magazine about his inspirations and process for creating the stories within the game. As he explains, it was within depression […]

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How EVE Online Contributes to Scientific Research

Citizen science offers a fascinating opportunity for wide-scale research, one the gaming world is increasingly embracing. But no game has embraced the power of citizen science more than EVE Online. With Project Discovery, CCP Games has turned citizen science into a rewarding mini-game that benefits both players and the science world, and it’s going remarkably […]

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