The Mobile Games Forum (MGF) is the longest-running mobile games event for the global games market. Next week, our clinical director Dr. Raffael Boccamazzo will be joined by Kate Edwards, executive director of the International Game Developers Association, at MGF Seattle. There, they will speak on the topic of crunch in the video game industry.
Crunch, or extended periods of overtime during game development, is an ongoing issue for the industry. We discuss it in our white paper, Crunch Hurts – How Unmitigated Overwork Harms Employee Health, Productivity, And Your Studio’s Bottom Line.
“What often gets lost in this equation is the impact of overwork on employee health and, as a consequence, productivity. Put simply: Happy employees are provably more productive. And research shows that employees who are dealing with the stress of tight deadlines, lack of sleep, and long hours are generally less productive, more likely to fall ill or suffer from mental health issues (and therefore call in sick), and less likely to remain in their current jobs.”
This talk will look at crunch, its effects on the industry, and reasonable ways to handle it. If you’ll be attending MGF Seattle, we hope you’ll attend:
The Crunch Time Conundrum
Tuesday October 18th, 12:10pm
The Black Room (Sound Conference Room)