Welcome to our roundup of the best articles you may have missed. This week, we have fond memories of Mister Rogers, one case where brain training might help, and more.
Mister Rogers’ grown-up fans flood Twitch with voice-mail appreciations
“In one of the voice mails received, a viewer said that after having a bit of a hard week and an upcoming surgery to contend with, it was finding Mister Rogers’ Neighborhood on Twitch and bingeing classic episodes that managed to make him feel a little bit better. Another man, who said he lives with Asperger Syndrome, talked about how important of a role Mister Rogers’ Neighborhood played in his life when he was a kid growing up in the 1970s.”
Have you been watching Twitch’s Mister Rogers’ Neighborhood stream? A lot of viewers have, and now Polygon shares some of the voice mails they’ve left. Prepare for tears! Want more? Check out this Twitter thread, where author Anthony Breznican shares a Mister Rogers story of his own.
Instagram ranked worst for young people’s mental health
“‘FOMO’ — aka the fear of missing out — may not be listed in the American Psychiatric Association’s manual of mental disorders, but users who spent more than two hours a day on social media are more likely to report poor mental health and symptoms of anxiety and depression, says the study. Seeing endless pictures of friends on fun outings can also promote a “compare and despair” attitude among users, the report said.”
On a self-reported scale, users found a lot of negatives in their social media use, particularly when it comes to anxiety and self-esteem. It wasn’t all bad, though. NBC News has more.
“Games offer a unique opportunity to persuade their audiences, because players are not simply listening, reading or interpreting the game’s message – they are subscribing to it. To play a game, players must accept its rules and then operate within the designed experience. As a result, games can change our perceptions, and ultimately our actions.”
The Conversation looks at American University Game Lab and Studio’s serious game projects — including one designed to teach media literacy and combat fake news.
“Patients who played the adaptive games reported significant improvement in their thought processing, leading Charvet to believe that these games could revolutionize how diseases are treated. For one, they can be done at home instead of at a doctor’s office.”
Mic comes through with a rather strong headline, but this research is about something that impacts a lot of people coping with mental health issues: brain fog. Brain training games don’t generally pass scientific rigor, but this may be a case where one specific game can help.
And with that, we’re off. Most of Team Take This is at MomoCon, where we have an AFK Room for anyone in need of a quiet break. We’ll be back after the long weekend — just in time to start getting ready for E3. Until Tuesday, take care of yourselves, and each other.