The setup for Far From Noise couldn’t be more tense. You’re in a car that’s perched on a precipice, each breath another chance to go tumbling down to the rocks below.
But breathing is exactly what Far From Noise asks you to do. The interactive experience offers players a quiet moment to breathe, and think, and contemplate connecting with the world around them. With nothing to do but wait, hope and fear, there are surprisingly beautiful experiences to be had.
Developer George Batchelor was inspired by Ralph Waldo Emerson, John Muir and Henry David Thoreau, whose philosophies embraced transcendentalism and spiritual connections to nature. There may not be much hope in the situation Far From Noise places you in, but there’s good company and conversation, a beautiful world, and a unique opportunity to find peace in difficult moments.
Want to know more? Check out the launch trailer: