Team Gotham’s Solo is a game about love. Not a game about picking the perfect character to date, or a game about finding love in dire cirumstances — a game about love as a concept, and what it means to us.
Solo was inspired by our beliefs and concerns about love experiences. As result of a painful break up of one of our teammates, creative director Juan de la Torre, we decided to make a game that could express how we feel about love. How difficult it is to love someone and how difficult it is to understand love itself. We want the player to think and introspect about relationships like we did during this period of our lives.
That’s why Solo is a game about love. About love as fuel, the force that drives us.
It is a universal feeling, but each of us experiences it in a different way. Individually, it holds different meanings depending on a variety of factors such as culture, gender, sexuality or traumas.
As described by its creators, Solo will give players the opportunity to consider and express their thoughts about love with a personal and introspective branching narrative that takes them through an idyllic island paradise.
“Solo offers players a safe space they can comfortably wrap themselves in while providing the option to reflect on love’s place in their life in a way only possible through video games,” said Team Gotham’s creative director Juan De La Torre, talking to VentureBeat.
Along with considering love, players will solve puzzles, explore, play music to relax, take photos or befriend the island’s animals.
Solo will be available for PC on April 26th, in English, Spanish, and simplified Chinese.