2021 Annual Report
In 2021, Take This was able to take on so many new projects and opportunities, and even to expand our staff! We’d like to highlight some of what we’re most…
In 2021, Take This was able to take on so many new projects and opportunities, and even to expand our staff! We’d like to highlight some of what we’re most…
As we’ve discussed before on our blog, we are working hard to make sure that Take This becomes actively inclusionary and anti-racist, and that we match our actions to our…
Content Warning: This post discusses suicide. Each year in November we remember Matt Hughes, whose death was the founding impetus for Take This. This year around the same time, Dave…
The pandemic has been hard on everyone, but Take This has the tools, resources, and training to help people recover. In order to do that, we need to expand! Help…
Take This started streaming in January of this year (thanks, pandemic!), and we’ve been having quite a lot of fun with Take This Plays, Take This Talks: Dev Day, and…
In 2021, Take This was invited by Games for Change to create a theme on resilience for its annual Student Challenge. We are proud to partner with this fantastic organization…
In the months since the COVID-19 pandemic began, the general discourse about video games in the public and media seems to have shifted in relation to the uses and effects…
People of marginalized genders are tired and traumatized. Harassment and abuse of marginalized people is neither new nor unique to games. However, it is a very real part of the…