COVID-19 and Grief
Content warning: the article below discusses sensitive concepts, including loss, death, suicide, and general experience of grief due to the span of tragedy in 2020 and 2021 2020 was a…
Content warning: the article below discusses sensitive concepts, including loss, death, suicide, and general experience of grief due to the span of tragedy in 2020 and 2021 2020 was a…
In this episode of Research Review, we are going to be looking at a 2019 article entitled “The Influence of competitive and cooperative video games on behaviour during play and…
Those individuals who have ever engaged in the search for mental health treatment understand how difficult, confusing, and tiring the process can be. Although the public’s recognition and acceptance of…
About Take This Our mission is to decrease the stigma, and increase the support for, mental health in the game enthusiast community and inside the game industry. Our vision is…
In this episode of academic ramblings, we are going to explore the relationships between (online) video games and friendship. There are a lot of discussions in and around friendship formation…
In this episode of Jargon Schmargon, we explore the term social capital. This includes a brief discussion of bridging and bonding social capital and the kinds of social capital that…
During this ongoing global pandemic, discussing our boundaries for safety—especially when they are stricter than the other people’s—is a tough situation. There is tension between the precautions taken by others,…
In this episode of Research Review we explore a 2020 study entitled “Reducing Mental Health Stigma Through Identification With Video Game Avatars With Mental Illness”. This study explores how playing…