Category Archives: Video Games

‘Far From Noise’ Provides a Moment of Reflection on the Precipice

The setup for Far From Noise couldn’t be more tense. You’re in a car that’s perched on a precipice, each breath another chance to go tumbling down to the rocks below. But breathing is exactly what Far From Noise asks you to do. The interactive experience offers players a quiet moment to breathe, and think, […]

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Experts Discuss the Psychology of Harassment in Video Games

At the Psychology of Games podcast, host Jamie Madigan talks to other psychology experts on all sorts of topics Take This supporters might find interesting. Recent episodes have explored topics likes morality, aggression and collections. This week, Madigan dives into a headline grabbing topic: harassment — particularly sexual harassment — in games. Given that this […]

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Mental Health Games Make an Appearance at The Game Awards

Yesterday, The Game Awards announced its list of nominees for its 2017 awards ceremony. The awards seek to “recognize and uphold creative and technical excellence in the global video game industry” and “bring together a diverse group of game players, game developers, and notable names from popular culture to celebrate and advance gaming’s position as […]

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How Midnight Hub Is Making a Game Without Crunch

Creating games can be an intense job. It’s not uncommon for studios or publishers to expect the people making their games to work sixty, seventy, eighty hour weeks, all without additional compensation. Crunch, in other words. It’s an unhealthy, harmful practice — but it’s also a big part of how many games get made. Each […]

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Tru Luv Makes Games to Help Create a More Caring Future

Not all games about the future embrace violence and dystopia, but a huge number of them do. Brie Code, CEO and creative director of Tru Luv Media, believes we can do better. Tru Luv’s mission is to create games of care and characters, and to help create a world where all people “have real opportunities […]

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Hellblade Fans and Ninja Theory Donate to Mental Health Charity

Mental illness is a core piece of Hellblade: Senua’s Sacrifice. It explores psychosis and voice hearing from the perspective of its hero, celtic warrior Senua — an effort that has been viewed as something of a mixed success. But Hellblade’s creators at Ninja Theory continue their efforts to do right by the mental health community, […]

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Don’t Miss This Talk on Game Design Inspired By Meditation

In the world of game design, whole volumes have been written about flow — generally speaking, that thing that makes us happily lose several hours to a game without realizing it because we’re in a groove. But in this 2017 GDC talk, designer Robin Arnott questions whether mindless flow is something we should be trying […]

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Exploring Grief in Life Is Strange: Before The Storm

Most of the videos on Cagey Videos‘ channel are analytical, exploring aspects of game design like cutscenes and tutorials. In this one, Cagey gets a bit more personal, sharing his experience with Life Is Strange: Before The Storm. Like its predecessor, it deals with heavy issues. One of those is grief after the loss of […]

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Breaking Down the Mechanics of ‘Please Knock On My Door’

Michael Levall’s Please Knock On My Door explores depression from a personal perspective, but it also has general appeal. Eurogamer called it “incredibly powerful” in their review, and Steam reviewers have lauded it for its relatability. Interviewing Levall for the Royal College of Psychiatrists Gaming the Mind blog, Sachin Shah explores the mechanical reasons it’s […]

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When You Can’t Stop Playing Before Getting That Next Level, You Might Be Falling Into This Trap

Have you ever played a game just a bit longer than you meant to because you really wanted to hit the next milestone in a progress bar? If so, you’re probably familiar with the phenomenon described in this great Extra Credits video, which they call the arbitrary endpoint effect. When you’re playing a game and […]

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