Category Archives: Video Games

Sea Hero Quest Brings its Dementia Research Into Virtual Reality

Sea Hero Quest made a splash last year when it launched with the stated goal of gathering data for dementia research from players. They hopes to crowdsource data and set benchmarks for human spatial navigation using in-game navigation. Since visual–spatial impairments can be one of the first signs of dementia, those benchmarks have the potential […]

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Where Hellblade Succeeds and Fails in its Representation of Mental Health Issues

On its release last month, Ninja Theory’s Hellblade distinguished itself on the merits of being a high budget game steeped in themes of mental illness and for having consulted with people affected by the issues it sought to portray. Now that the novelty of that has hand a chance to settle, people are taking a […]

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Tim Schafer Opens Up About the Costs of Crunch

Last week, Resources for Humans sat down with Tim Schafer of Double Fine Games, one of the most recognizable game developers around. Over the course of an almost 30-year career in the industry, Schafer has seen crunch from almost every angle. But whether overwork is mandated or self-driven, he’s skeptical about all of it. Talking […]

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The First Tree Tells a Lovely Story of Loss Through Dreams of Foxes

Games about loss, grief or letting go are part of a growing genre with remarkable entries like Dear Esther, What Remains of Edith Finch and That Dragon Cancer to recommend it. The First Tree joined that company last week. On the surface, it’s a game about a fox looking for her missing kits. You explore […]

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Don’t Miss This Action Plan for Pushing Back Against Crunch Culture

Talking about crunch can be frustrating. While many of us agree that it’s a problem, no one’s quite sure about the solution (though we offer some research-backed suggestions in our white paper). So every time an article comes up that highlights the toxicity of crunch culture, it gets passed around, condemned, and then we all […]

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‘Lona: Realm of Colors’ Is an Artistic Game About Balancing Emotions

Lona: Realm of Colors is an upcoming game that tells the story of an artist’s internal struggles. Developed by SpaceFox, it’s a puzzle adventure about bringing balance between chaos and order in one’s thoughts. What happens if you could escape from life difficulties that you can do nothing about? What if you could paint all […]

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Asylum Jam’s 2017 Dates Have Been Announced

For its fifth year, Asylum Jam is back to encourage game creators to make horror games that fight mental health stigma or avoid contributing to it. Horror games and horror movies are notorious for casually using the most stigmatizing portrayals of mental health issues. They’re set in asylums where atrocities are committed, they make monsters […]

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Keep Your RPG Group Comfortable By Using Script Change

Are your tabletop RPGs G-rated? Do they head into PG territory, or are you more of a hard “R” player? Everyone has their own preferences when it comes to gaming, and navigating them can be one of the biggest challenges of roleplaying. There are a few tools out there to make sure players stay safe […]

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Gamers With Jobs Discuss Mental Health in Games

In last week’s Gamers With Jobs Conference Call, hosts Amanda Knowlton and Karla Andrich were joined by Kate Craig from Fullbright. Together, they delve into fun stuff like the games they’re playing, and heavy stuff, like mental health issues. They talk about mental health representation in Tacoma, Fullbright’s newest game, as well as their own […]

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Devcom Talk Tackles Mental Health Support in Game Industry Jobs

Callum Underwood has been giving the issue of mental health support in games a lot of thought, lately. Back in March, he wrote Mental Health in the Games Industry, a Medium post in which he recognizes that while many of us who work in the games industry deal with mental health issues, we often have […]

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