Category Archives: Video Games

MuniReality’s Ambitious Plan to Become a Mental Health Game Platform

Michelle Chen was no stranger to depression when she decided to make a game about it, but she wanted to tell more stories than her own. She reached out to other to gather their perspectives, and in doing so, found hope. Reading other people’s stories made me realize that I’m not alone. Also knowing that […]

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Don’t Miss This Breakdown of Today’s Crunch Culture

While the video game industry has been maintaining the same struggle with crunch — long hours and unhealthy levels of overwork — for at least the last decade and a half, our understanding of it has changed. We know more about the dangers of crunch to both developers and studios, for example. We’ve also come […]

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This Podcast Explores How Children Can Safely Learn from Games

When we talk about how game skills transfer to real life, one of the main examples that crops up is brain training games. These games are designed to give players practice with specific skills, like memorization, that are then supposed to be generalized to the rest of our lives. That sort of transition, known as […]

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The CheckPoint Web Series is Almost Here

May of 2017 feels like a century ago, but it turns out it’s only been a brief eight months. In that time, the CheckPoint web series has gone from a crowdfunded dream to the nearest thing to reality. Yesterday, CheckPoint’s Dr. Jennifer Hazel announced that the series is launching on January 29th. CheckPoint is an […]

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‘Everything is Going to be OK’ Is Getting More Personal

Developer Nathalie Lawhead put a lot of herself into her 2017 digital zine Everything is Going to be OK. It’s an autobiographical exploration of pain and hope, told through a series of surreal, violent game experiences involving small bunnies and other cute, cartoonish figures. But for some players, that personal angle remains mystifying. “The game […]

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Dev Opens Up About the Emotional Cost of Doing Business

If you want to make games for a living, you need skill, practice, and perseverance — and lately, you also need an extremely thick skin. Fielding threats and vitriol is increasingly a major part of the job. Earlier this week, Morgan Jaffit, founder of Defiant Development, took to Medium to share the scope of that […]

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IGDA’s Latest Report Confirms That Crunch Is Still a Major Issue

The International Game Developers Association (IGDA) just released findings from its 2017 Developer Satisfaction Survey (DSS), which looks at issues, demographics and working conditions for people in the video game industry. Crunch, long hours, and unpaid overtime have been issues in the video game industry for years — the anonymous EA Spouse letter first brought […]

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The Hazards of Building an Empathy Game for VR

Virtual reality seems like an incredible playing field for creators who want to put their players in someone else’s shoes. After all, you can almost literally walk in someone’s footsteps in VR, seeing what they see, experiencing what they experience. Given that VR can be so powerful and affecting, though, it’s worth taking a moment […]

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Why Hellblade is Challenging for One Player With Psychosis

When you first launch Hellblade: Senua’s Sacrifice, the game warns you that its portrayal of psychosis may be disturbing to some players, including those who’ve had similar experiences. Most players can ignore that — only about 3 percent of us will experience psychotic disorders in our lifetimes — but for some players, it’s a matter […]

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How ‘Little Red Lie’ and ‘Actual Sunlight’ Explore the Link Between Poverty, Wealth and Wellbeing

Will O’Neill’s games can be hard to play — they don’t tackle pleasant subjects. Actual Sunlight is well known for its unflinching depiction of depression and suicide, and Little Red Lie takes a hard, cynical look at our relationship with honesty, and how that affects our relationships with others. Destructoid contributor Charlotte Cutts recently argued […]

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