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Posts tagged “game development”

  • When You Can’t Stop Playing Before Getting That Next Level, You Might Be Falling Into This Trap

    By Nissa Campbell · Nov 2, 2017 · Video Games

    Have you ever played a game just a bit longer than you meant to because you really wanted to hit the next milestone in a progress bar? If so, you’re…

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  • Make a Stigma-Free Horror Game This Weekend With Asylum Jam

    By Nissa Campbell · Nov 1, 2017 · Video Games

    Still feeling spooky even though Halloween’s come and gone? The fifth annual Asylum Jam takes place over this weekend, starting in a little under a day and continuing until November…

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  • The New York Times Looks at Crunch in the Game Industry

    By Nissa Campbell · Oct 31, 2017 · Video Games

    Talking about crunch in game development can seem like inside baseball. It’s an issue that game developers are intimately familiar with, but one that doesn’t get talked about outside the…

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  • Self-Care Jam 2 is Almost Here

    By Nissa Campbell · Oct 16, 2017 · Video Games

    ✨ Announcing Self-Care Jam 2 ✨This year has been a lot, so come make something small, just for you~ October 28th through November 5th #selfcarejam https://t.co/gM2CceaF1y pic.twitter.com/34X32F5cCy — 😈 haylEVIL…

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  • One Game Designer’s Story of Depression and Perseverance

    By Take This, and Keith Jordan · Oct 11, 2017 · Depression, Stories

    My name is Keith Jordan, born and raised in New York City (The Bronx), and I am a game designer as well as a fellow gamer. I wanted to share…

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  • Game Development May Help Prevent Cognitive Decline

    By Nissa Campbell · Sep 26, 2017 · Research

    Since the days of Brain Age and Wii Sports, game studios have been hoping to help seniors stay sharp by encouraging them to play games. But according to a recent…

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  • Analog Fanzine Gives Game Developers Space to Talk About Mental Health

    By Nissa Campbell · Sep 25, 2017 · Entertainment

    The second issue of Analog has hit the proverbial stands last week, bringing with it 24 pages of personal stories from game developers. The zine is edited by Alex Boucher,…

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  • Tim Schafer Opens Up About the Costs of Crunch

    By Nissa Campbell · Sep 18, 2017 · Video Games

    Last week, Resources for Humans sat down with Tim Schafer of Double Fine Games, one of the most recognizable game developers around. Over the course of an almost 30-year career…

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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

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