Tag Archives: hellblade

A Psychiatrist Reviews Hellblade

Hellblade: Senua’s Sacrifice has been embraced by some players as an effective and affecting portrayal of mental health issues, and criticized by others for oversimplifying those same issues. In a recent article in Psychiatric Times, Sharon Packer, MD, a practicing psychiatrist, and gaming scholar Shawn Edrei, PhD, take a look at Hellblade with an eye […]

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Why Hellblade is Challenging for One Player With Psychosis

When you first launch Hellblade: Senua’s Sacrifice, the game warns you that its portrayal of psychosis may be disturbing to some players, including those who’ve had similar experiences. Most players can ignore that — only about 3 percent of us will experience psychotic disorders in our lifetimes — but for some players, it’s a matter […]

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Mental Health Games Make an Appearance at The Game Awards

Yesterday, The Game Awards announced its list of nominees for its 2017 awards ceremony. The awards seek to “recognize and uphold creative and technical excellence in the global video game industry” and “bring together a diverse group of game players, game developers, and notable names from popular culture to celebrate and advance gaming’s position as […]

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Hellblade Fans and Ninja Theory Donate to Mental Health Charity

Mental illness is a core piece of Hellblade: Senua’s Sacrifice. It explores psychosis and voice hearing from the perspective of its hero, celtic warrior Senua — an effort that has been viewed as something of a mixed success. But Hellblade’s creators at Ninja Theory continue their efforts to do right by the mental health community, […]

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Five Spooky Games That Push Back Against Mental Health Stigma

It’s Halloween, and there’s no better time to settle in with a good, spooky game — but horror games can be a minefield when you have experience with mental health issues. Here are a few dark, unsettling games that do their best to avoid the worst stigmatizing asylum tropes while exploring themes of mental illness. […]

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Where Hellblade Succeeds and Fails in its Representation of Mental Health Issues

On its release last month, Ninja Theory’s Hellblade distinguished itself on the merits of being a high budget game steeped in themes of mental illness and for having consulted with people affected by the issues it sought to portray. Now that the novelty of that has hand a chance to settle, people are taking a […]

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Gamers With Jobs Discuss Mental Health in Games

In last week’s Gamers With Jobs Conference Call, hosts Amanda Knowlton and Karla Andrich were joined by Kate Craig from Fullbright. Together, they delve into fun stuff like the games they’re playing, and heavy stuff, like mental health issues. They talk about mental health representation in Tacoma, Fullbright’s newest game, as well as their own […]

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Don’t Miss This Video on Mental Illness Representation in TV and Games

Hellblade: Senua’s Sacrifice isn’t the first game, or even the first high-budget game, to explore mental health issues with at least a modicum of respect, but in this video, YouTube game analysis channel HeavyEyed argues that it’s a turning point, part of a shift toward creators in both TV and games who are able to […]

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Hellblade Launches With a Documentary About Portraying Mental Illness

Hellblade: Senua’s Sacrifice has been on our radar for months thanks to Ninja Theory’s development diaries and interviews about the game’s portrayal of psychosis and voice hearing. Today, it launches on PC and PS4, and we’re looking forward to seeing the results of their efforts. We’ll also see a lot more about those efforts, too, […]

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Don’t Miss This Interview With the Psychiatrist Consulting on Hellblade: Senua’s Sacrifice

Hellblade: Senua’s Sacrifice’s August 8th release date approaches, so we’ll soon know how well Ninja Theory achieves its goal of respectfully and accurately portraying psychosis in its titular character. In the meantime, we have this fantastic interview from Official PlayStation Magazine (shared by GamesRadar+). While we’ve seen a few interviews with the game’s developers, OPM […]

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