Take This Staff
Eve Crevoshay, Executive Director
Eve Crevoshay joined Take This as Executive Director in 2018. She is a 15-year veteran of the nonprofit sector, with a focus on fundraising and executing strategy. Her background spans education, social services, and the arts, and she is committed to identifying and enabling systemic change. Eve is a member of the advisory boards for GDC (in the advocacy track), the Fair Play Alliance, The Games and Online Harassment Hotline (gameshotline.org), and The International Game Summit on Mental Health (TIGS.ca); and is the recipient of the inaugural GamesBeat Up and Comer award (2020). She’s also a yogini, avid gardener and cook, and gamer. She lives in the Seattle area with her husband, daughter, and dog
Raffael Boccamazzo, PsyD, Clinical Director
Raffael Boccamazzo (more affectionately known as “Doctor B”) is a doctor of clinical psychology and the clinical director of Take This, the first mental health nonprofit dedicated to serving the game industry and game community. He has served in this role since the end of December 2015 overseeing many of Take This’ educational and public-facing programs, also applying his perspective as an autism self-advocate. Outside his work with Take This, Doctor B is an expert on the applied use of tabletop role playing games in clinical and learning settings, and is the co-creator of a pantheoretical model on their applied use. He is also one of the chapter authors of Video Games and Well-being: Press Start and co-authored Gardens of Fog – a best-selling, mental health-themed, charity, adventure module for Dungeons & Dragons.
Rachel Kowert, PhD, Research Director
Rachel Kowert, Ph.D is a research psychologist and the Research Director of Take This, and science content creator Psychgeist. She has published and spoken on a range of topics relating to the uses and effects of digital games, including its impact on physical, social, and psychological well-being. She has published several books and scientific articles relating to the psychology of games and, more recently, the relationship between games and mental health specifically. Her most recent book, A Parent’s Guide to Video Games, won an INDIES award in the science category.
Katrina Keller, Operations Director
While our operations director Katrina Keller tends to eschew the spotlight (to the point of asking the rest of the team to write this bio for her), she comes to Take This via a winding and impressive career path. She earned an MS in Environmental Science and Policy from Johns Hopkins University, and spent time as the zookeeper at two zoos and studying coral reefs and caves at a field station at Andros Island in the Bahamas. She has also had jobs as a fabric artist and stained glass artist. Katrina was an enthusiastic Take This volunteer prior to her accepting a contract position in 2017 which quickly evolved into a promotion to Operations Director. Practically nothing gets done at Take This without her, and she’s been repeatedly referred to as the backbone of Take This.
Kelli Dunlap, PsyD, MA, Community Manager
Kelli Dunlap, PsyD, MA is a clinical psychologist and game designer. She works full-time as a therapist practicing in Maryland and teaches each Spring and Fall as adjunct professor of game design at American University’s Game Lab. She is also the chair of the International Game Developers Association’s Mental Health special interest group. Her research for the past 10 years has focused on the intersection of games and mental health with a focus on the use of games in therapeutic settings as well as the portrayal of mental illness in games.
Elisabeth Sharpe, MS, LPC, AFK Program Manager
Elisabeth Sharpe is a Licensed Professional Counselor and the AFK Program Manager for Take This. Elisabeth runs the Take This AFK Room, which is a quiet space at convention centers staffed by clinicians and supportive volunteers. Elisabeth first became involved with Take This in 2014, when she happened upon the very first AFK Room at PAX East and enthusiastically volunteered. When she is not planning an AFK Room, Elisabeth attends school for computer science and hopes to merge technology with mental health support throughout her career.
Sarah Hays, PsyD, Clinical Contributor
Sarah Hays is a doctor of counseling psychology and the clinical contributor of Take This. She has served in this role since the summer of 2018, curating expert content, panels, and organizing special projects like the State of the Gaming Industry White Paper. Outside of her work with Take This, Sarah serves as a therapist, specializing in Geek Therapy, ADHD, and LGBTQIA+ populations. She also serves a Mentorship Program Lead for Queer Women of Esports and is on GeeksLikeUs’ Brain Noodles Podcast.
Dan Hevia, Digital Media Manager
Asa GreenRiver, Borderline Entertainment, PR & Branding Team
Nate Pressler, Borderline Entertainment, PR & Branding Team
Take This Governing Board & Company Officers
Christian Svensson, Board Chair (Playstation)
Christian Svensson is the Head of Global Portfolio and Acquisitions at PlayStation. Prior to his current post, he has been the Chief Operating Officer at Six Foot, Corporate Officer/SVP at Capcom, VP of Entertainment Publishing at Midway, CEO of MCV USA, Editorial Director at Computec Media USA, Editor-in-Chief of Next Generation Online and CEO of Svensson consulting which counted Digital Development Management, Digital Domain 3.0, Q-Loc S.A and many others among his clients. He is a graduate of Bucknell University. He has participated on several Boards of Directors and Advisors including the Board of the Academy of Interactive Arts and Sciences, the PC/Open Gaming Alliance and Interactive Entertainment Professionals.
Kate Edwards, Secretary (Global Game Jam/Geogriphy)
Kate Edwards is a 26-year veteran and an outspoken, award-winning advocate of the game industry and the former Executive Director of the International Game Developers Association (IGDA). She is also a geographer and corporate strategist who pioneered and specializes in content culturalization. Following 13 years at Microsoft, she has consulted on many game and non-game projects for BioWare, Google, Amazon, Facebook, and many other companies. In 2018, she was honored with Reboot Develop’s annual Hero Award and also presented with IndieCade’s annual Game Changer Award. She is also profiled in the December 2018 publication Women in Gaming: 100 Professionals of Play.
Kelsey Wesley, Treasurer (Apple)
Kelsey Wesley currently works at Apple and has worked in the gaming/tech industry since 2011. She works to better understand how to support organizations on achieving their highest potential while inspiring creativity and innovation in the work they do. She has facilitated workshops, discussions and events all over the world and brings a unique global D&I perspective to her work.
Jonas Bromberg (Boston Children’s Hospital)
Jonas Bromberg, Psy.D. is an Attending Psychologist at Boston Children’s Hospital, and an Instructor in Psychology at Harvard Medical School. Dr. Bromberg earned his doctorate from the Massachusetts School of Professional Psychology, and is a licensed psychologist in Massachusetts. Dr. Bromberg has spent most of his career at the intersection of medicine and mental health. As a pioneer in the field of interactive health, Dr. Bromberg created numerous programs to help people manage chronic health conditions, and programs to improve patient care and outcomes. Outside of work, he loves to cook, play guitar, garden, and enjoys spending as much time as possible in the outdoors (the more wilderness the better). While not a “gamer” himself, he has a young adult son that keeps him connected to the world of gaming.
Tanya DePass (I Need Diverse Games)
Tanya DePass is the founder and Director of I Need Diverse Games, a not-for-profit organization based in Chicago, which is dedicated to better diversification of all aspects of gaming. Tanya is a lifelong Chicagoan who loves everything about gaming and wants to make it better and more inclusive for everyone. She’s part of the Rivals of Waterdeep live play stream on twitch.tv/rivalsofwaterdeep, a partnered Twitch variety broadcaster; and often speaks on issues of diversity, feminism, race, intersectionality & other topics at conventions.
She’s the co-developer for the Fifth Season RPG based on N.K. Jemisin’s three time Hugo award winning Broken Earth trilogy, creator and Creative Director of Into the Mother Lands, a Twitch supported RPG and Actual Play stream, airing weekly on her channel. Tanya is a Senior Annenberg labs Civic Media Fellow at USC and was named part of The Game Awards Future Class 2020 and as one of Gamers of the Year 2020 by Kotaku.
Tanya is the programming & diversity coordinator for GaymerX and OrcaCon, joining the latter’s Board of Directors in 2020. Her writing about games and games critique appears in Uncanny Magazine, Polygon, Wiscon Chronicles, Vice Gaming, Paste Games, Mic, and other publications. She’s the editor of Game Devs and Others: Tales from the Margins (2018, CRC Press) and contributed to The Advanced Game Narrative Toolbox. (2019, CRC Press)
Chandana “Eka” Ekanayake (Outerloop Games)
Chandana Ekanayake is Co-founder and Studio Director at Outerloop Games, a minority led, fully distributed indie game studio that creates accessible games with depth about underrepresented culture and themes. Prior to starting Outerloop, Eka was an art director, game designer, and producer for over twenty years various game studios including Uber Entertainment, Gas Powered Games, Shiny Entertainment, and Bethesda Game Studios.
Missy Foxman (The ESA)
Melissa (Missy) Cortese Foxman is Senior Director of Federal Government Relations at the Entertainment Software Association, the trade association representing the U.S. video game industry. She is the former Executive Director and a current board member of the Women’s High-Tech Coalition (WHTC), a non-profit membership organization for women who work on tech policy in the public and private sectors. Based in Washington, DC, Missy has advocated on a variety of technology and telecom issues throughout her career. Outside of work, she manages her family of two daughters, two cats, one husband, and one dog and tries to play as much tennis as possible.
Jeff Green (Min/Max Consulting)
Jeff is a 25-year industry veteran, evenly dividing that time as a journalist and executive at major publishers. Jeff joined Computer Gaming World in 1996, and served as Editor-in-Chief from 2000-2008. During that time, he also directed the 1UP Network’s PC gaming coverage, and co-founded and hosted GFW Radio, one of the industry’s seminal and most influential gaming podcasts.
Jeff spent the next six years on the publisher side, first as Associate Producer on the Sims franchise, then as Editor-in-Chief of EA.com, and finally as PopCap’s Director of Editorial and Social Media (where he was involved in marketing, public relations, social media campaigns, and convention/event planning). Since 2014, Jeff has leveraged his considerable expertise as a consultant, working with both AAA titans and indie publishers.
In his spare time, Jeff livestreams his gaming adventures on Twitch, obsesses over his vinyl record collection, and works on his fiction and essay writing.
Pete Hines (Bethesda)
Pete Hines is the vice president of PR and marketing at Bethesda Softworks, where he has worked for the last 15+ years. A graduate of Wake Forest University with an MBA from George Mason University, Pete worked in marketing and public relations for several non-profit organizations before his arrival at Bethesda in 1999, and has played various roles in every game the company has published since then. When he isn’t working he’s an avid soccer player, sports fan, and gamer. He joined Take This in early 2015 as a member of the advisory board.
Mark Kline, PsyD (HRS)
Mark Kline is a clinical psychologist and the Executive Director of HRS, where he has served since 1989. He consults to local schools and maintains an active clinical practice, treating children, adolescents, adults, and families. Mark has a particular interest in the effects of technology and the internet on children and parenting. He has spoken to numerous local groups on this topic, and consulted with software companies on the development of the internet security software.