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Mental Health, Diversity, and Games with GamesBeast and Oculus

December 9, 2020

ESRB Kicks Off Stay Well, Play Well Outreach Campaign to Assist Parents

From ESRM – Patricia E. Vance December 3, 2020

Mental health in the gaming community amid the pandemic is the focus of a new My.Games survey

From GameDaily.Biz – Sam Desatoff November 24, 2020

A survivor’s view of a game developer’s suicide

From VentureBeat – Dean Takahashi October 22, 2020

The Talent of Empathy

From Campbell Notes – Colin Campbell October 8, 2020

Successful game industry pros talk about their struggles with depression

From VentureBeat – Dean Takahashi October 7, 2020

Maintaining your mental health while working in games

From Gamasutra – October 1, 2020

Managing screen time and playing video games

From FOX 7 Austin – September 14, 2020

A different kind of “gamer” hotline: Free, anonymous emotional support

From ArsTechnica – Sam Machkovech August 3, 2020

Givebutter: A Better Way to Crowdfund the Future of Feminist Giving

From Philanthropy Women – Maggie May July 15, 2020

UPROXX and VY Esports Bring on Esports Orgs, Athletes  and Rappers for EDGE

From Esports Network Podcast – July 22, 2020

Why now is the time to embrace video games for kids

From CNN – Elissa Strauss May 27, 2020

IGDA: “We’re not looking to call people out — we’re looking to improve the industry”

From GamesIndustry.biz – Matthew Handrahan May 22, 2020

Virtual Economy: Episode 16: XSX Marks Its Spot

From Virtual Economy – May 7, 2020

The Stay in the Game Fund highlights mental health in the games industry

From GameDaily.biz – Sam Desatoff May 7, 2020

4 game charities band together to fight pandemic-related fundraising shortfalls

From VentureBeat – Dean Takahashi May 5, 2020

GamesBeat Summit Visionary Awards — Honoring two who shed light on mental illness in games

From VentureBeat – Dean Takahashi April 29, 2020

Take This releases State of the Industry White Paper

The white paper started discussion across the industry, yielding coverage from Venture Beat, Polygon, USA Today, Gamasutra, Yahoo Finance, GameDaily.Biz, Eurogamer, IGN, and Green Man Gaming. July 2019

Take This, D&D collaborate on “Gardens of Fog” – a Charity Adventure for Mental Health Support

From D&D Beyond – James Haeck June 20, 2019

Mortal Kombat 11’s PTSD controversy is just the beginning

From Daily Dot – Ana Valens May 14, 2019

IGDA Take This Talk: The Emotional Effects of Layoffs

From Medium (IGDA Seattle) – Josh Curry April 8, 2019

In video game ‘Destiny’s Sword,’ mental health is as important as combat strategy

From USA Today – Mike Snider March 31, 2019

‘Take This’ Raising Awareness Around Mental Health in Gaming Industry

From Cheddar – video interview with Eve Crevoshay March 29, 2019

Clinical Psychologists See Positive Potential in Video Games as Therapy

From Variety – Alex Barasch March 29, 2019

Depressed and Anxious? These Video Games Want to Help

From The New York Times – Laura Parker March 24, 2019

Q&A: Non-profit Take This addresses mental health challenges among gaming community and creators

From GeekWire – Thomas Wilde February 16, 2019

TwitchCon 2018: Take This’ Dr. B interview on crunch culture and mental health

From ShackNews – Ozzie Mejia October 29, 2018

On World Mental Health Day, non-profit Take This offers help for players across the gaming industry

From GameDaily.biz – Ana Valens October 10, 2018


For press inquires, please contact us.

TakeThis, Inc seeks to educate, inform, and advocate about about mental health issues in our community.  We do not provide mental health services or professional consultations. For information on when to seek dedicated clinical help and how to find it, please visit our “When to Seek Help” page. If you or someone you know is in crisis and in need of immediate intervention, please visit the National Suicide Prevention Lifeline or call 1-800-273-8255.

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9805 NE 116th St
Suite 7411
Kirkland, WA 98034

Take This, Inc. 2021
EIN: 46-3882735

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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

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