
Mental Health, Diversity, and Games with GamesBeast and Oculus
December 9, 2020
ESRB Kicks Off Stay Well, Play Well Outreach Campaign to Assist Parents
From ESRM – Patricia E. Vance December 3, 2020
Mental health in the gaming community amid the pandemic is the focus of a new My.Games survey
From GameDaily.Biz – Sam Desatoff November 24, 2020
A survivor’s view of a game developer’s suicide
From VentureBeat – Dean Takahashi October 22, 2020
From Campbell Notes – Colin Campbell October 8, 2020
Successful game industry pros talk about their struggles with depression
From VentureBeat – Dean Takahashi October 7, 2020
Maintaining your mental health while working in games
From Gamasutra – October 1, 2020
Managing screen time and playing video games
From FOX 7 Austin – September 14, 2020
A different kind of “gamer” hotline: Free, anonymous emotional support
From ArsTechnica – Sam Machkovech August 3, 2020
Givebutter: A Better Way to Crowdfund the Future of Feminist Giving
From Philanthropy Women – Maggie May July 15, 2020
UPROXX and VY Esports Bring on Esports Orgs, Athletes and Rappers for EDGE
From Esports Network Podcast – July 22, 2020
Why now is the time to embrace video games for kids
From CNN – Elissa Strauss May 27, 2020
IGDA: “We’re not looking to call people out — we’re looking to improve the industry”
From GamesIndustry.biz – Matthew Handrahan May 22, 2020
Virtual Economy: Episode 16: XSX Marks Its Spot
From Virtual Economy – May 7, 2020
The Stay in the Game Fund highlights mental health in the games industry
From GameDaily.biz – Sam Desatoff May 7, 2020
4 game charities band together to fight pandemic-related fundraising shortfalls
From VentureBeat – Dean Takahashi May 5, 2020
GamesBeat Summit Visionary Awards — Honoring two who shed light on mental illness in games
From VentureBeat – Dean Takahashi April 29, 2020
Take This releases State of the Industry White Paper
The white paper started discussion across the industry, yielding coverage from Venture Beat, Polygon, USA Today, Gamasutra, Yahoo Finance, GameDaily.Biz, Eurogamer, IGN, and Green Man Gaming. July 2019
Take This, D&D collaborate on “Gardens of Fog” – a Charity Adventure for Mental Health Support
From D&D Beyond – James Haeck June 20, 2019
Mortal Kombat 11’s PTSD controversy is just the beginning
From Daily Dot – Ana Valens May 14, 2019
IGDA Take This Talk: The Emotional Effects of Layoffs
From Medium (IGDA Seattle) – Josh Curry April 8, 2019
In video game ‘Destiny’s Sword,’ mental health is as important as combat strategy
From USA Today – Mike Snider March 31, 2019
‘Take This’ Raising Awareness Around Mental Health in Gaming Industry
From Cheddar – video interview with Eve Crevoshay March 29, 2019
Clinical Psychologists See Positive Potential in Video Games as Therapy
From Variety – Alex Barasch March 29, 2019
Depressed and Anxious? These Video Games Want to Help
From The New York Times – Laura Parker March 24, 2019
Q&A: Non-profit Take This addresses mental health challenges among gaming community and creators
From GeekWire – Thomas Wilde February 16, 2019
TwitchCon 2018: Take This’ Dr. B interview on crunch culture and mental health
From ShackNews – Ozzie Mejia October 29, 2018
On World Mental Health Day, non-profit Take This offers help for players across the gaming industry
From GameDaily.biz – Ana Valens October 10, 2018
For press inquires, please contact us.
TakeThis, Inc seeks to educate, inform, and advocate about about mental health issues in our community. We do not provide mental health services or professional consultations. For information on when to seek dedicated clinical help and how to find it, please visit our “When to Seek Help” page. If you or someone you know is in crisis and in need of immediate intervention, please visit the National Suicide Prevention Lifeline or call 1-800-273-8255.