Our mission is to decrease the stigma, and increase the support for, mental health in the game enthusiast community and inside the game industry.
Our vision is a game community that welcomes and supports people experiencing mental health challenges, and that recognizes the humanity and mental health of game creators.
We are a mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.
Take This is actively expanding its footprint and visibility within the industry, helping game enthusiasts, publishers, platforms, and developers create a healthier, more supportive culture that promotes mental health. We also serve game enthusiasts broadly with our resources, panel appearances, awareness campaigns, and work with streamers. Our programs and projects support these efforts in the following ways:
- AFK rooms: Safe, calm and supportive spaces where gamers can get away from convention and expo craziness.
- Industry Research & Partnership: Research, action plans, and game industry-wide standards regarding mental wellness.
- Consulting: Customized mental health consultation & support for developers.
- Game Consulting: Advising on the portrayal of mental illness in games & strong community management. The Dr. Mark Award recognizes excellence in this area on an ongoing basis.
- Ambassador Program: Frontline, grassroots innovators and motivators in Take This’ campaign against the stigma of mental health issues in the game community.
- Information: Expert information and resources for those seeking help.
- Advocacy: First-person accounts and celebrations of how games and the game community support mental health.
- Evangelism: expert appearances on podcasts, streams and other media, and panels at conventions and events.
How you can help
You can donate to Take This.
Your tax-deductible donation will help Take This spread more awareness to more people in more places.
You can volunteer with Take This.
Your time and energy will help Take This reach further, faster.
You can shop at Amazon.
Simply go to our Amazon Smile page and sign up to support Take This. Every time you shop, we'll get a small donation from Amazon. It's quick, it's easy and it doesn't cost you a thing. And it helps us out a lot.
Who We Are
Take This Staff
Eve Crevoshay, Executive Director
Raffael Boccamazzo, PsyD, Clinical Director
Katrina Keller, Operations Director
Elisabeth Flannagan, MS, LCP, AFK Program Manager
Sarah Hays, PsyD, Clinical Content Manager
Bill DeMonte, PsyD, Ambassador Program Manager
Dan Hevia, Social Media Manager
Suzanne Jackiw, General Counsel
Take This Governing Board & Company Officers
The Take This, Inc. governing board provides executive leadership for all Take This activities according to the organization's bylaws. Board members are elected by a unanimous decision of existing board members. The board is designed to be comprised of members from the video game community, video game development industry and the field of clinical mental health.
Eve Crevoshay, Executive Director
Eve Crevoshay is a 15-year veteran of the nonprofit sector, with a focus on fundraising and executing strategy. She has raised over $10 million across four organizations and has a passion for building and fostering high-performing teams. Her background spans education, social services, and the arts, and her passion is the next generation. She's also a certified yoga teacher, avid gardener and cook, and reluctant gamer. She lives in the Seattle area with her husband, daughter and two dogs.
Susan Arendt, Board Member
Susan Arendt has been working in the video game industry since 2007, adding her expertise to sites including Game|Life, 1up, The Escapist, Joystiq and GamesRadar+. She's passionate about mentoring the next generation of game journalists and bringing positivity back into the gaming space. She will happily talk your ear off about Doctor Who, horror movies, and video games...then she'll start showing you videos of adorable animals. Look for her on Twitter: @SusanArendt.
Christian Svensson, Treasurer (Six Foot COO)
Jeff Green, Board Member (Hit Detection Consultant)
Kelsey Wesley, Board Member (Diversity, Inclusion & Learning Lead, Bungie)
Kate Edwards, Board Member
Kate is a unique hybrid of an applied geographer, writer, and content culturalization strategist with a passion for global cultures and media technologies. With broad experience in the fields of geography, cartography, geopolitics and cross-cultural issues, Kate is a recognized thought leader in applying this knowledge to 'real world' business solutions and problem solving, particularly in the information industry as related to inclusive representation, content management, and cross-cultural impacts of information and globalization.
As Microsoft’s geopolitical strategist in the internal geopolitical strategy team she created (’92-’05) and now as an independent consultant in her company Geogrify, she pioneered the field of digital content "culturalization" to identify geopolitical and cultural risks and opportunities in corporate products and services. Kate applies her expertise to a broad range of issues related to multinational corporate activity in local markets.
Kate is better known for her leadership and culturalization work in the video game industry, including her most recent role as Executive Director of the International Game Developers Association (IGDA®) from 2012 to 2017. During her time at Microsoft and since, she's worked on many game franchises, including Halo, Fable, Age of Empires, Dragon Age, Modern Warfare, Mass Effect and many others. She's also the founder of the IGDA's Localization SIG and co-organizer of the former Localization Summit at GDC. Kate has been a columnist for MultiLingual Computing magazine since 2005 and she plans to publish a culturalization handbook for game developers in 2017.
Pete Hines, Board Member
Pete Hines is the vice president of pr and marketing at Bethesda Softworks, where he has worked for the last 15+ years. A graduate of Wake Forest University with an MBA from George Mason University, Pete worked in marketing and public relations for several non-profit organizations before his arrival at Bethesda in 1999, and has played various roles in every game the company has published since then. When he isn't working he's an avid soccer player, sports fan, and gamer. He joined Take This in early 2015 as a member of the advisory board.