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If you or someone you know needs help, visit our Mental Health Resources Page »

  • Take This at the 2026 Games for Change Festival

    By  Tara J. Brannigan, and Take This · Jul 29, 2026 · Conventions, Events

    Somehow in my twenty+ years in game development, I was never blessed with the opportunity to attend the Games for Change Festival. So you can imagine my joy when I…

    Read More
  • Boring and Practical Recommendations for Improving Resilience During Never Ending Games Layoffs

    By  Elizabeth Kilmer, PhD, and Take This · Jul 29, 2026 · Support

    If you’ve ever worked in the games industry, you’ve likely been impacted by layoffs. Whether you’ve been laid off yourself, had partners or close friends find themselves suddenly unemployed, or…

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  • Accelerate Season 2 Impact Report

    By  Sarah Hays, PsyD, and Take This · Jun 26, 2026 · Research

    The Accelerate Program is a mentorship program that offers early career professionals the knowledge, experience, and resources to pursue specialization at the intersection of games and mental health. We provide…

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  • Take This Used Calm Mind!

    By  Brian Kunde, and Take This · Jun 26, 2026 · Events

    What’s most striking about the International Championship series is how engaging they are for the spectators. Throughout the weekend, Side Events run on both an official schedule and on demand…

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  • Take This at MomoCon 2026

    By  Liz Favorito, MAT, and Take This · May 26, 2026 · Conventions, Support

    Every May, Atlanta becomes the home of MomoCon.  MomoCon started as an event run by the Georgia Tech anime club and has extended into a 4 day event spanning two…

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Upcoming Events

  • August 12, 2026

    Power Up: Surviving the Game Industry 101 (with Global Game Jam)

    1-2pm ET/10-11am PT

    Join Global Game Jam and Take This for a conversation about navigating the realities of working in games while protecting your wellbeing. This webinar will explore the skills and strategies that can help you build a sustainable and fulfilling career.

    Learn More ›
  • August 20, 2026

    ASGC Event – Mental Health in Games

    9-11pm ET/6-8pm PT

    Executive Director Tara J. Brannigan and Dr. Elizabeth Kilmer will speak and answer questions about mental health in games and Take This’s role in the games industry at this 2-hour event hosted by Amir Satvat and his Always Supporting the Games Community organization.

    Learn More ›
  • August 22, 2026 – August 23, 2026

    Couchin’ for a Cause

    A stream fundraiser organized by LaughingboyLP.

    More info coming soon.

    Learn More ›
  • August 28, 2026 – August 30, 2026

    Pokémon World Championships

    Take This is facilitating an AFK Quiet Room at the World Championships in San Francisco!

    Learn More ›
View More Events

Thank you so so much for all the volunteers and for maintaining such a calm space. Anxiety can be triggered from anything and it can be overwhelming to have the stimulation from the convention, but we don’t want to stay away because PAX is so great.

PAX West AFK Room user

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These funders provide Take This with the essential support to execute its mission of decreasing stigma, and increasing support for, mental health in the game community & industry.

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Take This Partners

Our partners work alongside us to address some of the most pressing and challenging issues in games. Their work is essential to making games the best they can be, and to helping us accomplish our own mission.

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9805 NE 116th St
Suite 7411
Kirkland, WA 98034

Take This, Inc. 2021
EIN: 46-3882735

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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

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