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Posts filed “Video Games”

  • Video Games, Moral Panic, and Scapegoats Through the Years

    By Marie Shanley · Jan 29, 2021 · Video Games

    As a society, we often seek to find an explanation for things that are new or that we don’t understand. This explanation often, and unfortunately, takes the form of a…

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  • Research Review: Hostility and Self Reported Cognitive and Social Benefits Across Massively Multiplayer Online Role Playing Games

    By Dr. Rachel Kowert · Dec 23, 2020 · News, Video Games

    Time for another Research Review!  Every month, I will select a recently published research article in the field of game studies and provide an in-depth review. After taking into account…

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  • Creating Positive Interactions Through Games

    By Erika Stewart Wheelhouse, MA, LMHC · Aug 11, 2020 · Self Care, Video Games

    Batman and Robin, the most dynamic of duos, have battled the villainous forces of Gotham City side by side since 1940. Unfortunately spending long, arduous hours together in the pursuit…

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  • Mental Health Month: Stream Week Schedule

    By Take This · May 19, 2020 · Entertainment, Featured, Take This, Video Games

    *Update* Thank you to all who watched, participated, streamed, and donated during our Week of Streaming! We raised over $3500! These funds will help us continue to respond to the…

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  • Game Development Crisis Conference – Schedule Announcement

    By Take This · May 12, 2020 · COVID, Featured, Take This, Video Games

    We are excited to share the schedule for the May 14th Game Development Crisis Conference, hosted by the IGDA and Take This, and sponsored by Xbox. The Game Development Crisis…

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  • Uplifting News: Take This Streaming Ambassador Mxiety Creates Feel-Good Event, Raises $3,500

    By Take This · Apr 29, 2020 · Stories, Take This, Video Games

    Take This Streaming Ambassador Mxiety raised $3500 during Uplift-a-Thon, a streaming fundraiser hosted on Mixer. The four-hour stream brought together 15 partnered Mixer streamers for an evening highlighting positivity, hope,…

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  • IGDA Partners with Take This for Virtual Game Development Crisis Conference, Webinars

    By Take This · Mar 31, 2020 · Video Games

    The IGDA and Take This also enter a partnership to host a Virtual Game Development Crisis Conference (VGDCC) to equip industry leaders with the knowledge and tools needed to sustain…

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  • Regarding Take This and ECCC

    By Dan Hevia · Mar 5, 2020 · News, Video Games

    As many of you are aware, the COVID-19 Coronavirus is ravaging the Seattle area. The current guidance from King County Public Health is as follows: Event and community gathering considerations…

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9805 NE 116th St
Suite 7411
Kirkland, WA 98034

Take This, Inc. 2021
EIN: 46-3882735

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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

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