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Posts filed “Research”

  • Introducing “Designing Games to Challenge the Stigma Around Mental Health”

    By Take This · Feb 9, 2022 · Research, Take This

    We are pleased to announce the publication of our newest white paper! Designing Games to Challenge the Stigma Around Mental Health was written by Take This intern and York University…

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  • What is a good corporate ally?

    By Dr. Sarah Hays · Dec 7, 2021 · Research, Take This

    Corporate Allyship Good corporate allyship is vital to employees, customers, the community, and the improvement of social equity. Brands command substantial visibility, affinity, and influence, and their actions can therefore…

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  • Academic Ramblings: Avatar Identification

    By Dr. Rachel Kowert · Oct 13, 2021 · Research, Take This

    If you’ve ever played an RPG or really any game that allows you to customize your character you’ve likely shared a similar experience: you go through the sliders and try…

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  • Jargon Schmargon: Self Determination Theory

    By Dr. Rachel Kowert · Oct 7, 2021 · Research, Take This

    In this episode of Jargon Schmargon, we discuss Self-Determination Theory in the context of video game play motivations. Self Determination Theory, or SDT, is something I have talked about in…

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  • Video Games in a Post-COVID 19 World

    By Dr. Rachel Kowert · Sep 28, 2021 · Research, Video Games

    In the months since the COVID-19 pandemic began, the general discourse about video games in the public and media seems to have shifted in relation to the uses and effects…

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  • Academic Ramblings: Uses, Gratifications, & Motivations of Game Play

    By Dr. Rachel Kowert · Sep 8, 2021 · Research, Take This

    This month’s Jargon Schmargon was about game motivations, which is intimately tied to a theory we use quite a bit in game studies called uses and gratifications. Uses and gratifications…

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  • Jargon Schmargon: Play Motivations

    By Dr. Rachel Kowert · Sep 1, 2021 · Research, Take This

    In this episode of Jargon Schmargon, we take a look at play motivations. What motivates us to play games, beyond the simple act of “having fun”. Several play motivation models…

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  • State of the Research: Violent Video Games

    By Dr. Rachel Kowert · Aug 25, 2021 · Research, Video Games

    In this all new State of the Research, we tackle the big kahuna: Violent video games. Specifically, we tackle the three broad issues associated with claims of violent video game…

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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

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