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Posts filed “Research”

  • Research Report: Toxic Gamers Are Alienating Your Core Demographic – The Business Case for Community Management

    By  Take This · Aug 16, 2023 · Expert Content, Research, Video Games, White Papers

    Take This’ most recent research paper is now available: Toxic Gamers are Alienating Your Core Demographic – The Business Case for Community Management. The goal of this research was to…

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  • Research Opportunity! Player Experiences and Identity

    By  Elizabeth Kilmer, and Dr. Rachel Kowert · Jul 28, 2023 · Research, Video Games

    Video games and the communities that surround them can be an excellent place to make friends, have fun, and gain insight into yourself and your identity. Additionally, these spaces often…

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  • Positive Game Cultures are Good Business

    By  Dr. Rachel Kowert · Jul 7, 2023 · Announcements, Research

    Hate and harassment in gaming spaces take a toll on the mental health of the community. From short-term distress, to long term post-traumatic stress disorder symptomology, we know that these…

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  • Studio Participation in Community Resilience Research 

    By  Elizabeth Kilmer, PhD · May 4, 2023 · Announcements, Research, Video Games

    Take This is currently partnered with Middlebury’s Center on Terrorism, Extremism, and Counterterrorism, and Logically AI to research the ways in which extremists exploit digital games spaces. We’re working to…

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  • Combating Extremism in Video Games

    By  Elizabeth Kilmer, PhD · Jan 24, 2023 · Announcements, Research, Video Games

    Over the next two years, Middlebury’s Center on Terrorism, Extremism, and Counterterrorism, Take This, and Logically AI are partnering to research the ways in which extremists exploit digital games spaces.…

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  • Extremism, identity fusion, and gaming cultures

    By  Dr. Rachel Kowert, Alexi Martel, and Bill Swann · Oct 19, 2022 · Announcements, Expert Content, Research

    While we know extremist content, radicalization, and recruitment is occurring in games, there is still little understanding how and why this may be of a particular concern within gaming communities.

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  • Introducing “Designing Games to Challenge the Stigma Around Mental Health”

    By  Take This · Feb 9, 2022 · Expert Content, Research, White Papers

    We are pleased to announce the publication of our newest white paper! Designing Games to Challenge the Stigma Around Mental Health was written by Take This intern and York University…

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  • Academic Ramblings: Avatar Identification

    By  Dr. Rachel Kowert · Oct 13, 2021 · Research

    If you’ve ever played an RPG or really any game that allows you to customize your character you’ve likely shared a similar experience: you go through the sliders and try…

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Take This, Inc. 2021
EIN: 46-3882735

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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

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