Research Opportunity! Player Experiences and Identity
Video games and the communities that surround them can be an excellent place to make friends, have fun, and gain insight into yourself and your identity. Additionally, these spaces often…
Video games and the communities that surround them can be an excellent place to make friends, have fun, and gain insight into yourself and your identity. Additionally, these spaces often…
Hate and harassment in gaming spaces take a toll on the mental health of the community. From short-term distress, to long term post-traumatic stress disorder symptomology, we know that these…
While we know extremist content, radicalization, and recruitment is occurring in games, there is still little understanding how and why this may be of a particular concern within gaming communities.
COVID and remote learning have made online games and esports a main way for kids to make friends, so Take This and LeagueSpot have teamed up to create a new…
Designing Games to Challenge the Stigma Around Mental Health is a new white paper from Take This. Written by Take This intern and York University PhD student, Matthew Whitby, and…
If you’ve ever played an RPG or really any game that allows you to customize your character you’ve likely shared a similar experience: you go through the sliders and try…
In this episode of Jargon Schmargon, we discuss Self-Determination Theory in the context of video game play motivations. Self Determination Theory, or SDT, is something I have talked about in…
In the months since the COVID-19 pandemic began, the general discourse about video games in the public and media seems to have shifted in relation to the uses and effects…