Academic Ramblings: Digital Games in the After Times
This year, I was honored to be asked to give the keynote lecture for the Game Studies pre conference at the annual meeting of the National Communication Association this year…
This year, I was honored to be asked to give the keynote lecture for the Game Studies pre conference at the annual meeting of the National Communication Association this year…
Time for another Research Review! Every month, I will select a recently published research article in the field of game studies and provide an in-depth review. After taking into account…
On today’s episode of Jargon Schmargon, we are going to talk about Escapism. Escapism first came into the common vernacular in game studies as one of the primary motivations for…
“Open science” may be a term you’ve heard before as it is part of a bigger movement that has been growing over the last several years to make science more…
Despite the actual diversity of gamers, video games have stereotypically been regarded as a “boy’s toy”. This characterization is rooted in the stereotype of the “gamer” (which is in and…
By Rachel Kowert We all know the stereotype of the socially inept, basement dwelling online gamer. You know, overweight male player with no friends that lives with their parents until…
This year the World Health Organization (WHO) controversially decided to include the diagnoses of gaming disorder and hazardous gaming in the upcoming eleventh version of the International Statistical Classification of…
Overwatch recently released its latest hero, Sigma, characterized as having “severe psychological damage” and as being “dangerous to himself and others” because of his fractured mind. When asked about Sigma’s…