Video Games in a Post-COVID 19 World
In the months since the COVID-19 pandemic began, the general discourse about video games in the public and media seems to have shifted in relation to the uses and effects…
In the months since the COVID-19 pandemic began, the general discourse about video games in the public and media seems to have shifted in relation to the uses and effects…
This month’s Jargon Schmargon was about game motivations, which is intimately tied to a theory we use quite a bit in game studies called uses and gratifications. Uses and gratifications…
In this episode of Jargon Schmargon, we take a look at play motivations. What motivates us to play games, beyond the simple act of “having fun”. Several play motivation models…
In this all new State of the Research, we tackle the big kahuna: Violent video games. Specifically, we tackle the three broad issues associated with claims of violent video game…
On today’s episode of Academic Ramblings, we are going to explore the Frustration-Aggression hypothesis. Now, you may be saying, that sounds more like a topic for a jargon schmargon. Don’t…
Aggression and violence are two terms we hear often when talking about video game effects. In fact, these two terms are used interchangeably, which is unfortunate because they actually refer…
Pizza is the perfect food; warm, gooey cheese over a savory sauce, supported by a firm yet chewy crust makes for a mouthful of wonderful. Granted, tacos are also quite…
In this episode of Research Review, we are going to be looking at a 2019 article entitled “The Influence of competitive and cooperative video games on behaviour during play and…