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Posts filed “Research”

  • Research Review: Reducing Mental Health Stigma Through Identification With Video Game Avatars With Mental Illness

    By  Dr. Rachel Kowert · Jun 23, 2021 · Research

    In this episode of Research Review we explore a 2020 study entitled “Reducing Mental Health Stigma Through Identification With Video Game Avatars With Mental Illness”. This study explores how playing…

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  • Academic Ramblings: Impact of Mental Health Representation in Games: Stigma and Stereotypes

    By  Dr. Rachel Kowert · Jun 9, 2021 · Research

    In this episode of Academic Ramblings we focus on the ways in which mental health representation in the media, and games specially, impact the larger discussion around mental health and…

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  • Jargon Schmargon: Mental Health

    By  Dr. Rachel Kowert · Jun 2, 2021 · Research

    On this episode of Jargon Schmargon, we explore the terms “mental health” and “mental illness” in more detail.  Now you may be saying to yourself, “mental health, what does that…

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  • Research Review: Video game play is positively correlated with well-being

    By  Dr. Rachel Kowert · May 26, 2021 · Research

    In this episode of Research Review, we look at a pre-print of the article “Video game play is positively correlated with well-being” by Johannes, Vuorre, and Przybylski.  While game studies…

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  • Academic Ramblings: Unintentional Learning in Games

    By  Dr. Rachel Kowert · May 12, 2021 · Research

    In this episode of Academic Ramblings, we explore unintentional learning in games.  While the focus of media effects research has long been on what negative thoughts, attitudes, and behaviours video…

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  • Jargon Schmargon: Social Learning

    By  Dr. Rachel Kowert · May 5, 2021 · Research

    In this episode of Jargon Schmargon, we explore Social Learning Theory as a potential explanation for why video games may impact our thoughts and behaviors. This includes an overview of…

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  • Jargon Schmargon: Social Identity

    By  Dr. Rachel Kowert · Apr 7, 2021 · Research

    In this episode of Jargon Schmargon, we will explore the concept of social identity. I’ve previously talked about “Gamer” social identity in a previous episode of Jargon Schmargon, but in…

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  • Research Review: Live Streams on Twitch Help Viewers Cope With Difficult Periods in Life

    By  Dr. Rachel Kowert · Mar 24, 2021 · Research

    In this episode of Research Review, we going to be tackling a 2020 study published in the Frontiers special issue on digital games and mental health entitled Live Streams on…

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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

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