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Posts filed “Research”

  • Boundaries in Pandemic Times: Bracing for Re-Entry

    By Dr. Sarah Hays · Jun 25, 2021 · COVID, Research, Take This

    During this ongoing global pandemic, discussing our boundaries for safety—especially when they are stricter than the other people’s—is a tough situation. There is tension between the precautions taken by others,…

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  • Research Review: Reducing Mental Health Stigma Through Identification With Video Game Avatars With Mental Illness

    By Dr. Rachel Kowert · Jun 23, 2021 · Research, Take This

    In this episode of Research Review we explore a 2020 study entitled “Reducing Mental Health Stigma Through Identification With Video Game Avatars With Mental Illness”. This study explores how playing…

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  • Academic Ramblings: Impact of Mental Health Representation in Games: Stigma and Stereotypes

    By Dr. Rachel Kowert · Jun 9, 2021 · Research, Take This

    In this episode of Academic Ramblings we focus on the ways in which mental health representation in the media, and games specially, impact the larger discussion around mental health and…

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  • Research Review: Video game play is positively correlated with well-being

    By Dr. Rachel Kowert · May 26, 2021 · Research, Take This

    In this episode of Research Review, we look at a pre-print of the article “Video game play is positively correlated with well-being” by Johannes, Vuorre, and Przybylski.  While game studies…

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  • Academic Ramblings: Unintentional Learning in Games

    By Dr. Rachel Kowert · May 12, 2021 · News, Research, Take This

    In this episode of Academic Ramblings, we explore unintentional learning in games.  While the focus of media effects research has long been on what negative thoughts, attitudes, and behaviours video…

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  • Jargon Schmargon: Social Identity

    By Dr. Rachel Kowert · Apr 7, 2021 · Research, Take This

    In this episode of Jargon Schmargon, we will explore the concept of social identity. I’ve previously talked about “Gamer” social identity in a previous episode of Jargon Schmargon, but in…

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  • Academic Ramblings: Parasocial relationships and the Unique Case of Streaming

    By Dr. Rachel Kowert · Mar 17, 2021 · Research, Take This

    In this episode of Academic Ramblings, we explore how traditional parasocial relationships differ when discussed in the context of streaming.  Parasocial relationships is a term developed in the 1950s to…

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  • Burnout

    By Drew Lightfoot · Mar 12, 2021 · News, Research, Take This

    What is burnout? Burnout is a term originally coined by American psychologist Herbert Freudenberger in the 1970’s, and it refers to a “state of emotional, mental, and often physical exhaustion…

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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

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