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Posts filed “Research”

  • State of the Research: Violent Video Games

    By  Dr. Rachel Kowert · Aug 25, 2021 · Research, Video Games

    In this all new State of the Research, we tackle the big kahuna: Violent video games. Specifically, we tackle the three broad issues associated with claims of violent video game…

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  • Academic Ramblings: Frustration Aggression Hypothesis

    By  Dr. Rachel Kowert · Aug 11, 2021 · Research

    On today’s episode of Academic Ramblings, we are going to explore the Frustration-Aggression hypothesis. Now, you may be saying, that sounds more like a topic for a jargon schmargon. Don’t…

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  • Jargon Schmargon: Aggression & Violence

    By  Dr. Rachel Kowert · Aug 4, 2021 · Research

    Aggression and violence are two terms we hear often when talking about video game effects. In fact, these two terms are used interchangeably, which is unfortunate because they actually refer…

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  • Pandemic Fatigue: The Impact of Boredom

    By  Erika Stewart Wheelhouse, MA, LMHC · Jul 30, 2021 · COVID, Research

    Pizza is the perfect food; warm, gooey cheese over a savory sauce, supported by a firm yet chewy crust makes for a mouthful of wonderful. Granted, tacos are also quite…

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  • Research Review: Influence of competitive and cooperative video games on behaviour during play and friendship in adolescence

    By  Dr. Rachel Kowert · Jul 28, 2021 · Research

    In this episode of Research Review, we are going to be looking at a 2019 article entitled “The Influence of competitive and cooperative video games on behaviour during play and…

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  • Academic Ramblings: Video Games and Friendship

    By  Dr. Rachel Kowert · Jul 14, 2021 · Research

    In this episode of academic ramblings, we are going to explore the relationships between (online) video games and friendship. There are a lot of discussions in and around friendship formation…

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  • Jargon Schmargon: Social Capital

    By  Dr. Rachel Kowert · Jul 7, 2021 · Research

    In this episode of Jargon Schmargon, we explore the term social capital. This includes a brief discussion of bridging and bonding social capital and the kinds of social capital that…

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  • Boundaries in Pandemic Times: Bracing for Re-Entry

    By  Dr. Sarah Hays · Jun 25, 2021 · COVID, Research

    During this ongoing global pandemic, discussing our boundaries for safety—especially when they are stricter than the other people’s—is a tough situation. There is tension between the precautions taken by others,…

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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

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