Self-Care While Working From Home
Many of us are now working from home to help contain the spread of COVID-19, but it’s hardly a vacation. Instead, we’re coping with not only the anxiety of an…
Many of us are now working from home to help contain the spread of COVID-19, but it’s hardly a vacation. Instead, we’re coping with not only the anxiety of an…
Often, life confronts us with situations in which we have little to no control. Maybe we become ill or sustain an injury. Maybe we receive difficult world news that significantly…
Despite the actual diversity of gamers, video games have stereotypically been regarded as a “boy’s toy”. This characterization is rooted in the stereotype of the “gamer” (which is in and…
By Rachel Kowert We all know the stereotype of the socially inept, basement dwelling online gamer. You know, overweight male player with no friends that lives with their parents until…
State of the Industry 2019: Mental Health in the Game Industry In our latest white paper, we explore video game workers’ experiences and challenges in the game development industry, taking…
The World Health Organization (WHO) voted to approve the draft of the eleventh version of the International Statistical Classification of Diseases and Related Health Problems (ICD-11), which includes both gaming…
It’s hard to go a day without hearing about another violent incident: a local robbery, a public brawl, a school shooting. Disturbing events hit media platforms and spread like wildfire.…
With the recent news about the inclusion of Gaming Disorder in the draft of the upcoming ICD-11, we asked Dr. Kelli Dunlap (doctor of psychology, game developer, manager of mental…