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Posts filed “Research”

  • Self-Care While Working From Home

    By Elizabeth K. Tate MA, LPCA, NCC, BC-TMH · Mar 24, 2020 · COVID, Helping Yourself, Research, Take This

    Many of us are now working from home to help contain the spread of COVID-19, but it’s hardly a vacation. Instead, we’re coping with not only the anxiety of an…

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  • Maintaining Hope Without “Toxic Positivity”

    By Leah Benjamin, PsyD · Mar 20, 2020 · COVID, Featured, Helping Friends, Helping Yourself, Research, Social Skills, Take This

    Often, life confronts us with situations in which we have little to no control. Maybe we become ill or sustain an injury. Maybe we receive difficult world news that significantly…

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  • Gamers supporting Gamers: The importance of advocacy

    By Dr. Rachel Kowert · Dec 10, 2019 · Research, Video Games

    Despite the actual diversity of gamers, video games have stereotypically been regarded as a “boy’s toy”. This characterization is rooted in the stereotype of the “gamer” (which is in and…

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  • The Social and Emotional Benefits of Playing Online Games

    By Dr. Rachel Kowert · Nov 14, 2019 · Helping Friends, Helping Yourself, Research, Self Care, Take This, Video Games

    By Rachel Kowert We all know the stereotype of the socially inept, basement dwelling online gamer. You know, overweight male player with no friends that lives with their parents until…

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  • State of the Industry 2019

    By Take This · Jul 9, 2019 · Featured, Research, Video Games

    State of the Industry 2019: Mental Health in the Game Industry In our latest white paper, we explore video game workers’ experiences and challenges in the game development industry, taking…

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  • Gaming Disorder is a Thing. Now What?

    By Dr. Raffael Boccamazzo · May 28, 2019 · Research, Video Games

    The World Health Organization (WHO) voted to approve the draft of the eleventh version of the International Statistical Classification of Diseases and Related Health Problems (ICD-11), which includes both gaming…

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  • MORE THAN CHARACTER STATS & ABILITY SCORES: WHY VIOLENCE IS SO HARD TO PREDICT

    By Take This, and Dr. Chelsea Hughes · Jul 18, 2018 · News, Other Issues, Research

    It’s hard to go a day without hearing about another violent incident: a local robbery, a public brawl, a school shooting. Disturbing events hit media platforms and spread like wildfire.…

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  • Gaming Disorder and the World Health Organization

    By Take This, and Kelli Dunlap, PsyD, MA · Jun 26, 2018 · News, Research

    With the recent news about the inclusion of Gaming Disorder in the draft of the upcoming ICD-11, we asked Dr. Kelli Dunlap (doctor of psychology, game developer, manager of mental…

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Take This, Inc. 2021
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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

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