Jargon Schmargon: Mental Health
On this episode of Jargon Schmargon, we explore the terms “mental health” and “mental illness” in more detail. Now you may be saying to yourself, “mental health, what does that…
On this episode of Jargon Schmargon, we explore the terms “mental health” and “mental illness” in more detail. Now you may be saying to yourself, “mental health, what does that…
In this episode of Research Review, we look at a pre-print of the article “Video game play is positively correlated with well-being” by Johannes, Vuorre, and Przybylski. While game studies…
In this episode of Academic Ramblings, we explore unintentional learning in games. While the focus of media effects research has long been on what negative thoughts, attitudes, and behaviours video…
In this episode of Jargon Schmargon, we explore Social Learning Theory as a potential explanation for why video games may impact our thoughts and behaviors. This includes an overview of…
In this episode of Jargon Schmargon, we will explore the concept of social identity. I’ve previously talked about “Gamer” social identity in a previous episode of Jargon Schmargon, but in…
In this episode of Research Review, we going to be tackling a 2020 study published in the Frontiers special issue on digital games and mental health entitled Live Streams on…
In this episode of Academic Ramblings, we explore how traditional parasocial relationships differ when discussed in the context of streaming. Parasocial relationships is a term developed in the 1950s to…
In this episode of Jargon Schmargon, we take a closer look at parasocial relationships. Parasocial relationships is a term developed in the 1950s to describe the relationships we feel with…