• Resources
    • Mental Health
    • Expert Content
    • Event Safety
    • Blog Posts
    • FAQ
  • Programs & Services
    • Industry Consulting & Workshops
    • AFK Rooms
    • Accelerate
    • Ambassadors
    • Events
  • About Us
    • Branding
    • Governance
    • Our Team
  • Support Us
    • Pixel Patrons
    • Donate
    • Streaming
    • Newsletter
    • Merch
  • Donate
  • Merch
Take This Logo
  • Resources
    • Mental Health
    • Expert Content
    • Event Safety
    • Blog Posts
    • FAQ
  • Programs & Services
    • Industry Consulting & Workshops
    • AFK Rooms
    • Accelerate
    • Ambassadors
    • Events
  • About Us
    • Branding
    • Governance
    • Our Team
  • Support Us
    • Pixel Patrons
    • Donate
    • Streaming
    • Newsletter
    • Merch
DonateMerch
Menu

Posts filed “Research”

  • Jargon Schmargon: Cognitive Bias

    By  Rachel Kowert, PhD · Feb 3, 2021 · Research

    Cognitive bias is one of those terms that we hear here pretty commonly but unless you took a Psychology 101 class in college, you are probably not super familiar with…

    Read More
  • State of the Research: Gaming Disorder

    By  Rachel Kowert, PhD · Jan 20, 2021 · Research

    In this State of the Research report, we take a deeper look into Gaming Disorder.  Gaming Disorder is a topic I have tackled before but is worth extra attention as…

    Read More
  • 5 Essential Readings in Game Studies

    By  Rachel Kowert, PhD · Jan 13, 2021 · Research

    So you want to learn more about the science of game studies? Perhaps the ways that games can be used to bolter learning? Or the science behind “video game disorder”?…

    Read More
  • Jargon Schmargon: Gaming Disorder

    By  Rachel Kowert, PhD · Jan 6, 2021 · Research

    When it comes to video games, there is a lot of discussion about overuse, problematic play, hazardous play, and addiction. It can be difficult to sift through this information. So…

    Read More
  • Research Review: Hostility and Self Reported Cognitive and Social Benefits Across Massively Multiplayer Online Role Playing Games

    By  Rachel Kowert, PhD · Dec 23, 2020 · Research, Video Games

    Time for another Research Review!  Every month, I will select a recently published research article in the field of game studies and provide an in-depth review. After taking into account…

    Read More
  • Academic Ramblings: Digital Games in the After Times

    By  Rachel Kowert, PhD · Dec 16, 2020 · COVID, Research, Video Games

    This year, I was honored to be asked to give the keynote lecture for the Game Studies pre conference at the annual meeting of the National Communication Association this year…

    Read More
  • Research Review: Problematic Gaming, In-Game Social Support, and Mental Health

    By  Rachel Kowert, PhD · Dec 9, 2020 · Research, Video Games

    Time for another Research Review!  Every month, I will select a recently published research article in the field of game studies and provide an in-depth review. After taking into account…

    Read More
  • Jargon Schmargon: Escapism

    By  Rachel Kowert, PhD · Dec 2, 2020 · Research

    On today’s episode of Jargon Schmargon, we are going to talk about Escapism. Escapism  first came into the common vernacular in game studies as one of the primary motivations for…

    Read More

Posts Navigation

  • ← Previous
  • 1
  • …
  • 4
  • 5
  • 6
  • Next →
  • Blog
    • Announcements
    • Conventions
    • COVID
    • Events
    • Expert Content
    • Research
    • Support
    • Video Games
    • White Papers
    • Workshops & Consulting
Take This Logo

9805 NE 116th St
Suite 7411
Kirkland, WA 98034

Take This, Inc. 2021
EIN: 46-3882735

  • Discord
  • Twitch
  • YouTube
  • Facebook
  • Instagram
  • Bluesky

Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

Find ResourcesDonate
  • Recent Press
  • Contact Us
  • Sitemap
  • Privacy Policy
  • Terms of Service
©2026 Take This