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Jargon Schmargon: Mental Health

By  Dr. Rachel Kowert · June 2nd, 2021 · Research

On this episode of Jargon Schmargon, we explore the terms “mental health” and “mental illness” in more detail. 

Now you may be saying to yourself, “mental health, what does that have to do with games?”. Actually, a whole lot. Not only do a lot of my videos focus on the ways in which video game play can impact mental health or mental wellness, but this month I will be focusing my content on discussing mental health stigma in games. As such, it is important that we all on the same page when discussing these basic concepts. Also, mental health is something that is part of all our lives, so in that sense talking about mental health is beneficial for us all.

Before diving in, I’d like to also mention if you are interested in learning more about mental health representation in games, be sure to check out the video essay “On Writing: Mental Illness in Video Games” by Hello Future Me (produced in conjunction with Take This). I cannot recommend it enough, it was even selected by Polygon as one of the best video essays of 2020. 


View related posts: Dr. Rachel Kowert, Jargon Schmargon, mental health
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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

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