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Research Review: Reducing Mental Health Stigma Through Identification With Video Game Avatars With Mental Illness

By  Dr. Rachel Kowert · June 23rd, 2021 · Research

In this episode of Research Review we explore a 2020 study entitled “Reducing Mental Health Stigma Through Identification With Video Game Avatars With Mental Illness”. This study explores how playing an in-game character with mental illness can impact mental illness stigma through either playing or watching others play Hellblade: Senua’s Sacrifice. The results of this study have wide ranging practical implications on our understanding of how media can contribute to, and potentially reduce, stigma related to mental health.


View related posts: Dr. Rachel Kowert, research review, take this
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Take This, Inc. 2021
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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

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