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Posts filed “Video Games”

  • Building Resilient Communities: Resources for Community, Industry, and Policy Makers

    By  Elizabeth Kilmer, PhD, and Rachel Kowert, PhD · May 3, 2024 · Expert Content, Research, Video Games

    Online gaming spaces should be safe, engaging places where gamers can build communities and thrive. Cultivating such online spaces requires partnership between communities, industry, and policy makers. To support this…

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  • Ten Years of AFK and What it Takes to Keep it Going

    By  Liz Favorito, MAT · Mar 11, 2024 · Conventions, Video Games

    PAX East 2024 marks a momentous occasion in Take This’ history: the 10th anniversary of the AFK Program.  It’s also the 10-year anniversary of my own attendance at PAX and–get…

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  • Responding to GamerGate2

    By  Take This · Mar 11, 2024 · Announcements, Expert Content, Support, Video Games

    If you’re reading this, you’ve probably been hearing about what’s now being called “Gamergate2.” It’s the latest  targeted harassment campaign within the game industry and it’s aimed at Sweet Baby…

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  • February 2024 Newsletter

    By  Take This · Mar 5, 2024 · Video Games

    Community Corner, with Dr. Kelli Dunlap This February we’ve been feeling the love from the Take This community! As part of our 2023 round up, AFK Program Manager Liz and…

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  • EGC2024 – From Avoidance to Action: A Call for Open Dialogue on Hate, Harassment, and Extremism

    By  Elizabeth Kilmer, PhD, and Rachel Kowert, PhD · Feb 13, 2024 · Conventions, Research, Video Games

    At this year’s Ethical Games Conference, Dr. Elizabeth Kilmer had the opportunity to present work they conducted with Dr. Rachel Kowert and Zeynep Aslan. You can see the talk below,…

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  • Empowering The Gaming Industry: Strategies for Addressing Hate, Harassment, and Extremism in Online Communities

    By  Elizabeth Kilmer, PhD, and Rachel Kowert, PhD · Feb 9, 2024 · Research, Video Games, White Papers

    In the last year, Take This has been conducting research with game developers from studios of all sizes to better understand the progress that has been made to address hate,…

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  • Solo But Not Alone 4 Charity Itch.io Bundle

    By  Take This · Jan 31, 2024 · Announcements, Video Games

    Solo But Not Alone is a project of love and celebration of mental health, now in its 4th year. Spearheaded by game designer Cat McDonald, Solo But Not Alone 4…

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  • Rise in hateful rhetoric in games

    By  Take This · Jan 17, 2024 · Announcements, Expert Content, Video Games

    Content warning: examples of hate speech, calls for violence, and comments AUTHORS: Rachel Kowert, Take This || Elizabeth Kilmer, Take This  || Alex S Nelson, Logically || Alex Newhouse, CTEC…

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Take This, Inc. 2021
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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

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