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Featured Press

Staff Picks

2022 Press

Games and Mental Health

What it takes to make a kinder, gentler video game
from Wired – November 26, 2022
A look at this October’s Game Accessibility Conference
from Eurogamer – November 8, 2022
How therapists are using tabletop games to help people
from Wired – October 22, 2022
Riot and Take This launch mental health tools to help marginalized creators
from GameIndustryBiz – September 2, 2022
Riot Games and Take This team up in support of mental health
from Venturebeat – September 1, 2022
Gaming to Boost Mental Health: 5 Tips from a Clinical Psychologist
from DigitalTrends – November 22, 2022
How Video Games Can Be Beneficial to Your Mental Health? 
from Positivity Hack Delivered Podcast Women on IT – 15 October 2022
Into the Metaverse – Mental Health 
from Campaign US – 14 October 2022
Next Level: Do Video Games Help or Hurt Our Mental Health?
from Newsy – 11 September 2022
Episode 128: When Everywhere is Too Much 
from Fun and Games with Matt & Geoff – 8 July 2022
CELEBRATING WOMEN IN GAMES & ESPORTS: OUR 2021 WOMEN IN GAMES GLOBAL AWARD WINNERS 
from Women in Games – 7 July 2022
Podcast 74 – 1.5-Sided Parasocial Relationships 
from The Psychology of Video Games – 17 June 2022
The Argument That Video Games Spur Mass Shootings Is Losing Steam 
from Bloomberg – 17 June 2022
Consent And Compassion: How Devs are Reshaping The Conversation Around Content Warnings 
from Kotaku, featuring an interview with Dr. B – 6 June 2022
7 Content Creators Reveal how They Handle Online Trolls
by The Tilt – May 26, 2022
The Game Awards: Future Class Newsletter 
from Medium – 19 May 2022
AOS RantCast 127: Gaming and Mental Health w/ Eve Crevoshay, Executive Director of Take This 
from Mr Mephisto – 9 May 2022
Ignore the rumors, there won’t be a Switch 2 for quite some time 
from GamesRadar – 11 Apr 2022
A Conversation with Dr. Rachel Kowert (3rd Time!) // Purdue Univ: Games Make a Difference Panelist 
from James O’Hagan – 27 Mar 2022
Trolls, Haters, and Abusers: What Creators Can Do About Online Bullying
from The Tilt – 21 Mar 2022
A Conversation with Dr. Kelli Dunlap // Clinical Psychologist & Game Designer 
from The Academy of Esports – 20 Mar 2022
Breaking Out of the Ivory Tower! GEMH Sessions E4 ft. Rachel Kowert
from GEMH – 17 Mar 2022
The DeanBeat: Our Metaverse Forum takes a shot at defining the metaverse
from VentureBeat – 4 Mar 2022
Rachel Kowert Feels A Shared Animosity Doing an Interview While Playing Mario Party | Game Changers
from Digital Doc Games – 3 Mar 2022
Are Video Games Ruining Our Children’s Lives
from Family Online Safety Institute – 2 Mar 2022
Are Virtual Worlds Safe for Children?
from The Wall Street Journal – 26 Feb 2022
Why are so many people saying ‘Wordle’ is harder now?
from Mashable – 24 Feb 2022
‘Bite-sized fun’: The psychology behind your sudden Wordle obsession
from CNBC – 15 Feb 2022
Safe Space Podcast Episode 10: Psychology, Gaming Disorder and Cavill Influencers with Dr Rachel Kowert
from Safe in Our World – 9 Feb 2022
The Metaverse and Mental Health (The Why)
from Psychgeist & Newsy – 8 Feb 2022
In Overwatch, Healing is the Real Gay Agenda
from Kotaku – Feb 6, 2022
Burnout (ft. Dr. B!) – Mental Health Power Up
from Burn Out Brighter – 1 Feb 2022
Do Video Games Make Us Antisocial?
from Mindset By Dave – 30 Jan 2022
Interview: Dr Rachel Kowert
from Gamactica Portals – 17 Jan 2022
What in the Wordle? Five-letter puzzle craze goes global
from Yahoo! news with Dr Kowert – January 12, 2022
The Metaverse’s Effects on Mental Health: Trivial or Troubling?
from The Wall Street Journal with Dr. Kowert – January 9, 2022

Games and Extremism

Toxicity in Gaming Is Rampant. This Nonprofit Is Fighting Back
Wired, January 12, 2023
The Darker Side of Video Games: How Extremists Use Gaming to Recruit Vulnerable Teens 
from CBN News – 20 September 2022
DHS to Spend Almost $700,000 Investigating Radicalization in Gaming 
from VICE – 16 September 2022
Big gaming companies get DHS help to keep players from becoming terrorists 
from Ars Technica – 9 September 2022

Games, Accountability, and Equity

Jeffrey Burrell Interview: Riot Games’ Head of Social Impact
Screenrant, November 14, 2022
Eve Crevoshay Interview: 10 Years Of Mental Health Non-Profit Take This
Screenrant, November 9, 2022
Breaking Barriers: Expanding Health Equity Through Games and XR 
Games For Change Festival 14 September, 2022
Bringing Accountability and Repair to the Game Industry (Keynote) 
from Games for Change Festival 2022 – 2 September 2022
Games for Change gives Vanguard Award to Take This leader Eve Crevoshay
from VentureBeat – 30 June 2022
META Woman Podcast interview with Eve Crevoshay 
from META TV – 9 June 2022
Inclusive Gaming 102
from Inclusive Gaming 102 – 14 Mar 2022
International Women’s Day 2022: In conversation with Take This’ Executive Director Eve Crevoshay about the importance of diverse representation and prioritising your well-being
from PocketGamer.biz – 11 Mar 2022
IWD AT UBISOFT TORONTO: EDUCATING, SHARING AND ELEVATING VOICES WITH THE WOMEN & NON-BINARY ERG 
from Ubisoft Toronto – 8 Mar 2022

Additional Press: 2021 and Older

How Video Games Can Help (Not Hurt) Mental Health

from NEWSY with Dr. Kowert – December 21, 2021

Chums, Cheaters and Creeps: An Educational Webinar about Keeping Online Play Safe for Everyone

from ESA with Dr. Kowert – December 3, 2021

Ask the Experts: Dr. Rachel Kowert

from Family Online Safety Institute with Dr. Kowert – December 1, 2021

Psychologists Talk Animal Crossing: New Horizons 2.0 And Keeping Fun Ahead Of FOMO

from Nintendo Life with Dr. Kowert and Dr. B – November 27, 2021

Dangerous game? China forces out Fortnite amid tighter gaming controls

from France 24 with Dr. Rachel Kowert – November 16, 2021

The Lure of Emotionally-Complex Video Games

from Undark with Dr. Kelli Dunlap – November 3, 2021

The one-and-a-half sided parasocial relationship: The curious case of live streaming

from ScienceDirect with Dr. Rachel Kowert – November 2, 2021

Words to Your Mother

from MommaFoxFire with Dr. Rachel Kowert – October 26, 2021

Attempts To Regulate Gaming (In The Loop)

from Newsy with Dr. Rachel Kowert – October 13, 2021

Annenberg Conversations on Gender: “Gender, Ethics, and Play in Video Game Communities and Industry

from Annenberg School for Communication with Dr. Rachel Kowert – October 6, 2021

How video games can make you a better a person, but not a worse one 

with Dr. Rachel Kowert from September 16, 2021

China’s law restricting video gaming for kids isn’t wise — it’s misdirected moral panic 

by Dr. Rachel Kowert from September 2, 2021

Creating a Positive Video Game Experience for the Whole Family 

with Dr. Rachel Kowert from September, 9, 2021

SPARTIE-Cast with Dr. Robby Ratan Episode 26 

with Dr. Sarah Hays from September 9, 2021

Warzone and Animal Crossing help my ADHD and anxiety – I asked a psychologist why 

with Dr. Rachel Kowert from September 14, 2021

Health video games could change how we treat patients — but doctors still need to be convinced 

with Kelli Dunlap, PsyD from August 4 2021

Editorial: Digital Games and Mental Health 

with Rachel Kowert from August 18 2021

Take This, Mental Health, and Video Games – The Burn Out Brighter Podcast #102 

with Eve Crevoshay from August 18 2021

Bitcast 167 : Gaming’s Impact on Mental Health with Dr. Rachel Kowert of TakeThis.org 

from August 22 2021

Encased – Dr Rachel Kowert – The Psychology of Gaming Interview 

from August 23 2021

The Center for Suicide Awareness’ Podcast 

with Rachel Kowert from July 30 2021

PAX East 2021: Gaming streamers are frontline workers, not mental health experts

  • From Massively OP July 16, 2021

How game devs can do a better job with traumatic scenes

  • From How Games are Changing the World July 13, 2021

The Intersection of Video Games and Mental Health (feat. Dr. Raffael Boccamazzo)

  • From SPARTIE-Cast with Dr. Robby Ratan July 2, 2021

Understanding and supporting neurodiversity in the workplace

  • From GamesIndustry.biz July 1, 2021

Mind Games

  •  From GamePlay Podcast June 23, 2021

Industry Perspectives : Dr. Rachel Kowert of Take This on the Benefits of Gaming

  • From Seasoned Gaming – Jun 17, 2021

How Roblox Became a Playground for Virtual Fascists

  • From Wired – Jun 10, 2021

Unspoken Benefits of Video Game Play

  • From ESRB – June 2, 2021

How Double Fine Handles Mental Health In Psychonauts 2

  • From Game Informer – May 21, 2021

The IRL Impact of Harassment in Gaming

  • From YR Media – May 19, 2021

Streamers aren’t therapists. But some therapists are streamers

  • From Polygon – May 15, 2021

Iron Galaxy: Building trust and vulnerability strengthens your studio

  • From VentureBeat – April 20, 2021

The Past, Present, and Future of XR and Mental Health

  • From GamesBeat – April 29, 2021

Take This: What burnout really is and how to treat it

  • From GamesBeat – April 28, 2021

Brain Waves: Video Gaming For Mental Health

  • From One Mind – April 2, 2021

Take This interview: One year of COVID quarantine later

  • From ShackNews – Ozzie Mejia March 12, 2021

Violent Videogames Aren’t Ruining Your Kids – but It’s Good to Discuss Them

  • From The Wall Street Journal – Julie Jargon February 6, 2021

Toxicity in Video Games: A Discussion with Dr. Rachel Kowert

  • From SPARTIE LAB podcast – Dr. Rabindra Ratan January 22, 2021

“Parents deserve so much more when it comes to the ways video games are discussed in our popular media.”

  • From Culture Study – Anne Helen Petersen January 19, 2021

Are Video Games Good or Bad for Mental Health

  • From Humans 2.0 – Mark Metry Episode 320

Mental Health, Diversity, and Games with GamesBeast and Oculus

  • December 9, 2020

The media’s 2020 switcheroo on gaming

  • From Campbell Notes – Colin Campbell December 4, 2020

ESRB Kicks Off Stay Well, Play Well Outreach Campaign to Assist Parents

  • From ESRM – Patricia E. Vance December 3, 2020

Mental health in the gaming community amid the pandemic is the focus of a new My.Games survey

  • From GameDaily.Biz – Sam Desatoff November 24, 2020

A survivor’s view of a game developer’s suicide

  • From VentureBeat – Dean Takahashi October 22, 2020

The Talent of Empathy

  • From Campbell Notes – Colin Campbell October 8, 2020

Successful game industry pros talk about their struggles with depression

  • From VentureBeat – Dean Takahashi October 7, 2020

Maintaining your mental health while working in games

  • From Gamasutra – October 1, 2020

Managing screen time and playing video games

  • From FOX 7 Austin – September 14, 2020

A different kind of “gamer” hotline: Free, anonymous emotional support

  • From ArsTechnica – Sam Machkovech August 3, 2020

Givebutter: A Better Way to Crowdfund the Future of Feminist Giving

  • From Philanthropy Women – Maggie May July 15, 2020

UPROXX and VY Esports Bring on Esports Orgs, Athletes  and Rappers for EDGE

  • From Esports Network Podcast – July 22, 2020

Why now is the time to embrace video games for kids

  • From CNN – Elissa Strauss May 27, 2020

IGDA: “We’re not looking to call people out — we’re looking to improve the industry”

  • From GamesIndustry.biz – Matthew Handrahan May 22, 2020

Virtual Economy: Episode 16: XSX Marks Its Spot

  • From Virtual Economy – May 7, 2020

The Stay in the Game Fund highlights mental health in the games industry

  • From GameDaily.biz – Sam Desatoff May 7, 2020

4 game charities band together to fight pandemic-related fundraising shortfalls

  • From VentureBeat – Dean Takahashi May 5, 2020

GamesBeat Summit Visionary Awards — Honoring two who shed light on mental illness in games

  • From VentureBeat – Dean Takahashi April 29, 2020

Why games like Animal Crossing are the new social media of the coronavirus era

  • From MIT Technology Review – Tanya Basu April 16, 2020

Take This releases State of the Industry White Paper

  • The white paper started discussion across the industry, yielding coverage from Venture Beat, Polygon, USA Today, Gamasutra, Yahoo Finance, GameDaily.Biz, Eurogamer, IGN, and Green Man Gaming. July 2019

Take This, D&D collaborate on “Gardens of Fog” – a Charity Adventure for Mental Health Support

  • From D&D Beyond – James Haeck June 20, 2019

Mortal Kombat 11’s PTSD controversy is just the beginning

  • From Daily Dot – Ana Valens May 14, 2019

IGDA Take This Talk: The Emotional Effects of Layoffs

  • From Medium (IGDA Seattle) – Josh Curry April 8, 2019

In video game ‘Destiny’s Sword,’ mental health is as important as combat strategy

  • From USA Today – Mike Snider March 31, 2019

‘Take This’ Raising Awareness Around Mental Health in Gaming Industry

  • From Cheddar – video interview with Eve Crevoshay March 29, 2019

Clinical Psychologists See Positive Potential in Video Games as Therapy

  • From Variety – Alex Barasch March 29, 2019

Depressed and Anxious? These Video Games Want to Help

  • From The New York Times – Laura Parker March 24, 2019

Q&A: Non-profit Take This addresses mental health challenges among gaming community and creators

  • From GeekWire – Thomas Wilde February 16, 2019

TwitchCon 2018: Take This’ Dr. B interview on crunch culture and mental health

  • From ShackNews – Ozzie Mejia October 29, 2018

On World Mental Health Day, non-profit Take This offers help for players across the gaming industry

  • From GameDaily.biz – Ana Valens October 10, 2018

For press inquires, please contact us.

TakeThis, Inc seeks to educate, inform, and advocate about mental health issues in our community.  We do not provide mental health services or professional consultations. For information on when to seek dedicated clinical help and how to find it, please visit our “When to Seek Help” page. If you or someone you know is in crisis and in need of immediate intervention, please visit the National Suicide Prevention Lifeline or call 1-800-273-8255.



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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

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