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Six Years Ago Today…

By  Eve Crevoshay · October 30th, 2018 · Announcements

CONTENT WARNING: Discussion of suicide

Six years ago today, Matt Hughes, a freelance games journalist and colleague of Take This’ founders, took his own life. It was a tragedy made more tragic because he suffered in isolation and silence. Take This was founded just weeks later in response. Our founders asked, “What could we have done to let Matt know he wasn’t alone?” because they never wanted anyone else to feel as if they had to suffer alone, in silence, or with stigma attached to their experience.

So, today we honor Matt’s memory, the family he left behind, and we honor the thousands of people who speak their truth, share their experiences, and seek help through mental health programs and community engagement. We also honor the thousands of people who join the effort to ensure people like Matt don’t have to struggle in silence, ashamed of the challenges they face, and overwhelmed by the hopelessness of the incorrect belief that they are alone in their fight.  Mental health challenges are real – and sometimes they can feel too much – but there is always support available, whether it be immediate like a crisis line or a friend you trust, or long-term support like therapy, medication, or ongoing self-care practices.

And we’re here.  We’re here on the internet, at our desks, and at game conventions, saying over and over again, “It’s dangerous to go alone.” We’ll still be here tomorrow. We want you to be too.

For available crisis lines and other mental health resources, please see our mental health resource page.


View related posts: matt hughes, suicide
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9805 NE 116th St
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Kirkland, WA 98034

Take This, Inc. 2021
EIN: 46-3882735

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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

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