• Resources
    • Mental Health
    • Expert Content
    • Blog Posts
    • FAQ
  • Programs & Services
    • Accelerate
    • AFK Rooms
    • Ambassadors
    • Industry Consulting & Workshops
    • Events
  • About Us
    • Branding
    • Governance
    • Our Team
    • Talks and Panels
    • Recent Press
  • Support Us
    • Pixel Patrons
    • Donate
    • Newsletter
    • Merch
  • Donate
  • Merch
Take This Logo
  • Resources
    • Mental Health
    • Expert Content
    • Blog Posts
    • FAQ
  • Programs & Services
    • Accelerate
    • AFK Rooms
    • Ambassadors
    • Industry Consulting & Workshops
    • Events
  • About Us
    • Branding
    • Governance
    • Our Team
    • Talks and Panels
    • Recent Press
  • Support Us
    • Pixel Patrons
    • Donate
    • Newsletter
    • Merch
DonateMerch
Menu

GDC – Landscape of Extremist Behavior in Games

By  Dan Hevia · March 15th, 2022 ·

Rachel Kowert  (Research Director, Take This)

Alex Newhouse  (Deputy Director, Center on Terrorism, Extremism, and Counterterrorism)

Location: Room 2001, West Hall

Date: Friday, March 25

Time: 1:30 pm – 2:30 pm

Drawing from real time data, this session will discuss the existence of extremist networks within games platforms. The data analysis (from publicly available Steam & Roblox APIs, and private Java Minecraft servers) reveals a range of extremist actors active on the platform–including known members of designated organizations–and various identity and community mechanisms actively at work, including recruitment and signaling behaviors. Network visualizations will be provided to illustrate the breadth and scope of the active networks, and their existence across a range of platforms. This talk will also highlight that this is not a single platform or game issue and lead to a discussion about how the industry has contributed to its perpetuation by not publicly acknowledging the problem, and why cross-platform and cross-developer collaboration is essential to be more proactive in addressing the presence of bad actors within their communities.

Takeaway

Games are spaces for radicalization and recruitment. This talk will provide evidence of the presence of this behavior in games, discuss how the industry’s unwillingness to address it has led to its perpetuation, and offer solutions including research partnerships.

Intended Audience

Studio leadership; trust and safety, management, marketing, branding and PR leaders; data analysts; and thought leaders throughout the industry. No prerequisite knowledge is needed.

  • Blog
    • Announcements
    • Conventions
    • COVID
    • Events
    • Expert Content
    • Research
    • Support
    • Video Games
    • White Papers
Take This Logo

9805 NE 116th St
Suite 7411
Kirkland, WA 98034

Take This, Inc. 2021
EIN: 46-3882735

  • Twitter
  • Discord
  • Twitch
  • YouTube
  • Facebook
  • Instagram

Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

Find ResourcesDonate
  • Recent Press
  • Contact Us
  • Sitemap
  • Privacy Policy
  • Terms of Service
©2025 Take This