Statement on Crunch from Take This
Crunch is yet again a hot topic in the gaming news. With the recent stories about crunch development there has been a renewed interest in Take This’ 2016 white paper…
Crunch is yet again a hot topic in the gaming news. With the recent stories about crunch development there has been a renewed interest in Take This’ 2016 white paper…
It’s been nearly 14 years since Erin Hoffman-John anonymously published the historic EA spouse letter, a blog post that made the world aware of just how toxic game development work…
While the video game industry has been maintaining the same struggle with crunch — long hours and unhealthy levels of overwork — for at least the last decade and a…
The International Game Developers Association (IGDA) just released findings from its 2017 Developer Satisfaction Survey (DSS), which looks at issues, demographics and working conditions for people in the video game…
https://www.youtube.com/watch?v=iKOFsyI53Fg Moving away from crunch is a great idea, but producing a game without crunching is certainly easier said than done. Celtx, creators of the GEM Game Editor, got the…
Every year, indie developers get together to close out GDC by sharing their hard-earned expertise. The talks are always fantastic, and this year is no exception. Ta You can watch…
Creating games can be an intense job. It’s not uncommon for studios or publishers to expect the people making their games to work sixty, seventy, eighty hour weeks, all without…
Talking about crunch in game development can seem like inside baseball. It’s an issue that game developers are intimately familiar with, but one that doesn’t get talked about outside the…