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In ‘Everything,’ It’s Impossible to Go Alone

If you divided the world of games into two categories, those with heroes and those without, Everything would fall in the gap between, or perhaps encompass both. You don’t take up a sword and play someone out to save the world, and you don’t stay outside the world in the abstract space of puzzle solving. […]

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Weekly INT Boost – Changing Seasons

Welcome to our roundup of the amazing mental health and gaming articles you may have missed. This week, we have a look at game development in youth detention centers, analysis of our friendships with digital characters, and an argument for more characters like L.A. Noire’s Cole Phelps. And while we’re all here, a humble reminder […]

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Breath of The Wild NPC is Ready to Talk Link Down in a Crisis

Brigo encounter via IGN Nintendo’s Breath of the Wild is a gorgeous, sprawling game, but don’t let it’s size fool you — it’s filled with tiny, clever touches that are making players stop and take notice. Take Brigo, here. Brigo is an NPC guard that hangs around a bridge. His job, he’ll happily explain, is […]

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Feel Like Game Development is Hard on Your Mental Health? This Panel Proves That You Aren’t Alone

It can be hard for people in the video game industry to acknowledge that mental health issues exist at all levels. Stigma hits hard, and when you’re a professional in the industry it’s natural to worry that opening up might have an impact on your career prospects. When you’re an employer or studio head, that […]

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‘Life Is Strange’ as a Lesson About Accepting the Past

Sometimes what developers put into their games is less important than what we take away. For instance, Dontnod Entertainment put a lot of thought into its portrayals of bullying, depression and suicidality into Life Is Strange, but that wasn’t what helped developer Jake Durasamy deal with his depression. In an article at The Sixth Axis, […]

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This Animated Short Explains the Dangers of Stigma Without Saying a Word

Mental health issues can be very isolating, and when you’re dealing with them alone, you might not have the words to explain what’s wrong. This video from animator Chara Bui wordlessly explains how difficult that experience can be, particularly when stigmatizing ideas of mental illness surround you — and how much it can help to […]

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Develop Magazine Takes On Mental Health in Games and Development

Traditionally speaking, Develop magazine covers the nuts and bolts of the game industry — the art and business of making games, more so than the individuals who make them. This month, it’s doing something a little different, making space within its pages for the hearts and minds of creators. The March 2017 issue covers a […]

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How Take This Is Recovering From a Major Funding Setback

If you’ve been following our AFK Room crowdfunding campaign, you’ve probably noticed that we changed platforms from Indiegogo to Kickstarter partway through the process. Cliquist recently sat down with Take This co-founder Russ Pitts to discuss the reasons for that change, the resulting challenges for funding our 2017 programs, and the reasons we care so […]

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The Sad Ghost Club Reminds Us to Go Easy on Ourselves

http://thesadghostclub.tumblr.com/post/157567055746/im-the-only-one-who-will-care-if-i-meet-them-so As this Sad Ghost Club comic suggests, lists and productivity aids can be great for remembering what needs doing, getting out of ruts, and staying focused — but they can also be fodder for self-recrimination. If you feel like your to-do list is crushing you, take a step back and make sure you’re not […]

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Take Up the Role of a Depressed Young Man in Upcoming RPG Heartbound

From the first moments of Heartbound’s demo, you can tell that all isn’t right with Lore, its protagonist. He’s no Chrono, leaping out of bed and eager to join the day’s adventures. He drags himself out of bed in the darkness, pulls on a hoodie and heads out with all the enthusiasm of the condemned […]

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