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Take This Named as Charity Partner

By  Katrina Keller · June 26th, 2018 · Announcements, Events

We are very pleased to have been named as the official Charity Partner of the inaugural Business of Indie Games Virtual Summit, to be held July 24-27, 2018. This global online event will focus exclusively on the strategy, finance & marketing of independent video games, and is an excellent forum in which to highlight that, “It’s OK to not be OK.”

Our partnership will include a talk by Take This board member Mike Wilson, co-founder of Devolver Digital and Good Shepherd Entertainment, about the importance of addressing mental health in the industry. We’ll also be fielding questions on twitter during a portion of the conference. Another one of our board members, Kate Edwards, will also be speaking on “Going Global with Indie Games – The Role of Culturalization in Maximizing Your Game’s International Reach.” Keep an eye out for the #takethisorg hashtag as well.

You can register for free here, and 50% of any ticket upgrades to the ‘All-Access Pass’ will go to support Take This, including our AFK Room, our carefully curated content and resources, and our consultation services to the industry.

http://www.takethis.org/wp-content/uploads/2018/06/Mike-Wilson-Ad-3-Depression-Mental-Health-in-Games-v2.mp4
Board member Mike Wilson discusses depression and mental health in the gaming community.

View related posts: business, charity events, indie games
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Take This, Inc. 2021
EIN: 46-3882735

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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

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