• Resources
    • Mental Health
    • Expert Content
    • Blog Posts
    • FAQ
  • Programs & Services
    • Accelerate
    • AFK Rooms
    • Ambassadors
    • Industry Consulting & Workshops
    • Events
  • About Us
    • Branding
    • Governance
    • Our Team
    • Talks and Panels
    • Recent Press
  • Support Us
    • Pixel Patrons
    • Donate
    • Newsletter
    • Merch
  • Donate
  • Merch
Take This Logo
  • Resources
    • Mental Health
    • Expert Content
    • Blog Posts
    • FAQ
  • Programs & Services
    • Accelerate
    • AFK Rooms
    • Ambassadors
    • Industry Consulting & Workshops
    • Events
  • About Us
    • Branding
    • Governance
    • Our Team
    • Talks and Panels
    • Recent Press
  • Support Us
    • Pixel Patrons
    • Donate
    • Newsletter
    • Merch
DonateMerch
Menu

Academic Ramblings: Unintentional Learning in Games

By  Rachel Kowert, PhD · May 12th, 2021 · Research

In this episode of Academic Ramblings, we explore unintentional learning in games. 

While the focus of media effects research has long been on what negative thoughts, attitudes, and behaviours video games might teach players (as we briefly explored in the jargon schmargon episode about social learning), in more recent years researchers have turned their attention to the potential positive learning experiences that can occur when playing games. This is often referred to as unintentional learning  because the things we are talking about here – learning new information and new skills – are not the explicit goal of the games they are playing, but rather an “unintentional consequence” of playing.

While the focus of unintentional learning in games is often focused on visual-spatial skills, in this episode we will explore the other skills and abilities that can be acquired, including creative thinking and leadership skills.


View related posts: Academic Ramblings, Dr. Rachel Kowert
  • Blog
    • Announcements
    • Conventions
    • COVID
    • Events
    • Expert Content
    • Research
    • Support
    • Video Games
    • White Papers
Take This Logo

9805 NE 116th St
Suite 7411
Kirkland, WA 98034

Take This, Inc. 2021
EIN: 46-3882735

  • Twitter
  • Discord
  • Twitch
  • YouTube
  • Facebook
  • Instagram

Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

Find ResourcesDonate
  • Recent Press
  • Contact Us
  • Sitemap
  • Privacy Policy
  • Terms of Service
©2025 Take This