2021 Annual Report
In 2021, Take This was able to take on so many new projects and opportunities, and even to expand our staff! We’d like to highlight some of what we’re most…
In 2021, Take This was able to take on so many new projects and opportunities, and even to expand our staff! We’d like to highlight some of what we’re most…
We are pleased to announce the publication of our newest white paper! Designing Games to Challenge the Stigma Around Mental Health was written by Take This intern and York University…
Designing Games to Challenge the Stigma Around Mental Health is a new white paper from Take This. Written by Take This intern and York University PhD student, Matthew Whitby, and…
Content Warning: This post discusses suicide. Each year in November we remember Matt Hughes, whose death was the founding impetus for Take This. This year around the same time, Dave…
The pandemic has been hard on everyone, but Take This has the tools, resources, and training to help people recover. In order to do that, we need to expand! Help…
Take This started streaming in January of this year (thanks, pandemic!), and we’ve been having quite a lot of fun with Take This Plays, Take This Talks: Dev Day, and…
People of marginalized genders are tired and traumatized. Harassment and abuse of marginalized people is neither new nor unique to games. However, it is a very real part of the…
About Take This Our mission is to decrease the stigma, and increase the support for, mental health in the game enthusiast community and inside the game industry. Our vision is…