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Blog Posts

  • Research Review: Video game play is positively correlated with well-being

    By  Rachel Kowert, PhD · May 26, 2021 · Research

    In this episode of Research Review, we look at a pre-print of the article “Video game play is positively correlated with well-being” by Johannes, Vuorre, and Przybylski.  While game studies…

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  • Academic Ramblings: Unintentional Learning in Games

    By  Rachel Kowert, PhD · May 12, 2021 · Research

    In this episode of Academic Ramblings, we explore unintentional learning in games.  While the focus of media effects research has long been on what negative thoughts, attitudes, and behaviours video…

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  • Jargon Schmargon: Social Learning

    By  Rachel Kowert, PhD · May 5, 2021 · Research

    In this episode of Jargon Schmargon, we explore Social Learning Theory as a potential explanation for why video games may impact our thoughts and behaviors. This includes an overview of…

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  • Take This Team & Ambassador Schedule for #ParkerBoxedIn

    By  Take This · Apr 19, 2021 · Events

    The Take This Team and some of our Ambassadors will appear on the Parker Games stream multiple times during the Boxed-In: Exposure Experience fundraising event. Our full schedule is below:…

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  • Boxed-In Safety Plan & Disclaimer

    By  Take This · Apr 16, 2021 · Events

    Throughout the planning of the Boxed In fundraiser, the safety of Parker Games and all those involved was our number one priority. As soon as Take This was approached by…

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  • Jargon Schmargon: Social Identity

    By  Rachel Kowert, PhD · Apr 7, 2021 · Research

    In this episode of Jargon Schmargon, we will explore the concept of social identity. I’ve previously talked about “Gamer” social identity in a previous episode of Jargon Schmargon, but in…

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  • Distortions in time perception in the post-COVID19 era

    By  Rachel Kowert, PhD · Mar 26, 2021 · COVID

    What is time anymore? Do you find yourself unsure what day it is? What month? Or even what year? Well, it’s not just you; our perception of time has changed.…

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  • Research Review: Live Streams on Twitch Help Viewers Cope With Difficult Periods in Life

    By  Rachel Kowert, PhD · Mar 24, 2021 · Research

    In this episode of Research Review, we going to be tackling a 2020 study published in the Frontiers special issue on digital games and mental health entitled Live Streams on…

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Take This, Inc. 2021
EIN: 46-3882735

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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

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