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Perceptions of Harm in Online Gaming: Insights from Players and Industry Professionals

By  Take This · September 6th, 2024 ·
Perceptions of Harm in Online Gaming: Insights from Players and Industry Professionals
Perceptions of Harm in Online Gaming: Insights from Players and Industry Professionals

This potential misalignment on harms between the service provider (i.e., company) and user has seen some attention in social media spaces, but there remains limited research on whether industry professionals and players are aligned in the severity of different types of harms in gaming spaces. To gain insight into these lingering questions and potential discrepancies, we conducted an online survey evaluating the perception of severity and prevalence of a range of online harms among game players and trust and safety professionals from the gaming industry.

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Take This, Inc. 2021
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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

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