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Empowering the Game Industry: Strategies for Addressing Hate, Harassment, and Extremism in Online Communities

By  Take This · February 9th, 2024 ·
Empowering the Game Industry: Strategies for Addressing Hate, Harassment, and Extremism in Online Communities
Empowering the Game Industry: Strategies for Addressing Hate, Harassment, and Extremism in Online Communities

The game industry has struggled to effectively mitigate various forms of disruptive behavior in games. Peer-to-peer social disruptions are of particular concern, such as sharing hate speech, harassing other players, and the propagation of extremist rhetoric. Most players have witnessed the expression of hate speech,1 and witnessed or been a direct target of harassment with a significant proportion experiencing sustained harassment over time. The prevalence and intensity of these experiences are magnified among marginalized communities, such as women and people of color. Extremist rhetoric is also commonplace, with extremist ideologies such as misogyny, racism, Islamism, white supremacy, and white nationalism being reported as relatively commonplace occurrences.

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Take This, Inc. 2021
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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

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