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  • Event Safety Checklist

    By  Take This · Mar 2, 2024 ·

    Event Safety ChecklistDownload Now!

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  • Empowering the Game Industry: Strategies for Addressing Hate, Harassment, and Extremism in Online Communities

    By  Take This · Feb 9, 2024 ·

    Empowering the Game Industry: Strategies for Addressing Hate, Harassment, and Extremism in Online CommunitiesThe game industry has struggled to effectively mitigate various forms of disruptive behavior in games. Peer-to-peer social…

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  • Culturally justified hate: Prevalence and mental health impact of dark participation in games

    By  Take This · Jan 12, 2024 ·

    Culturally justified hate: Prevalence and mental health impact of dark participation in gamesHate, harassment, and other forms of so-called “toxicity” are colloquially discussed as normalized activities in gaming spaces. However,…

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  • Harassment of Game Makers: Prevalence and Impact

    By  Take This · Oct 13, 2023 ·

    Harassment of Game Makers: Prevalence and ImpactOnline harassment is a relatively commonplace occurrence in the video gaming industry and player communities. A lack of diversity has unquestionably contributed to the…

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  • Extremism in Games: A Primer

    By  Take This · Oct 9, 2023 ·

    Extremism in Games: A PrimerConcerns about the extremist exploitation of digital games has been increasing in recent years. These worries are centered on both direct (targeted recruitment efforts) and indirect…

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  • Crunch Hurts: How Unmitigated Overwork Harms Employee Health, Productivity, and Your Studio’s Bottom Line

    By  Curiouser · Aug 16, 2023 ·

    Crunch Hurts: How Unmitigated Overwork Harms Employee Health, Productivity, and Your Studio’s Bottom LineIn 2016, Take This released its first white paper, Crunch Hurts, outlining the harmful effects of long-term, cultural…

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  • State of the Industry 2019: Mental Health in the Game Industry

    By  Curiouser · Aug 16, 2023 ·

    State of the Industry 2019: Mental Health in the Game IndustryIn collaboration with industry insiders and clinical experts, Take This released a State of the Industry white paper in July 2019 outlining areas…

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  • Dark Participation in Games

    By  Curiouser · Aug 16, 2023 ·

    Dark Participation in GamesThis article provides the first comprehensive cataloging and overview of dark participation in games. This includes defining these behaviors, cataloging their variants, and discussing their social and…

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Take This, Inc. 2021
EIN: 46-3882735

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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

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