Extremism in Games: A Primer
Extremism in Games: A PrimerConcerns about the extremist exploitation of digital games has been increasing in recent years. These worries are centered on both direct (targeted recruitment efforts) and indirect…
Extremism in Games: A PrimerConcerns about the extremist exploitation of digital games has been increasing in recent years. These worries are centered on both direct (targeted recruitment efforts) and indirect…
Crunch Hurts: How Unmitigated Overwork Harms Employee Health, Productivity, and Your Studio’s Bottom LineIn 2016, Take This released its first white paper, Crunch Hurts, outlining the harmful effects of long-term, cultural…
State of the Industry 2019: Mental Health in the Game IndustryIn collaboration with industry insiders and clinical experts, Take This released a State of the Industry white paper in July 2019 outlining areas…
Dark Participation in GamesThis article provides the first comprehensive cataloging and overview of dark participation in games. This includes defining these behaviors, cataloging their variants, and discussing their social and…
Designing Games to Challenge the Stigma Around Mental HealthDesigning Games to Challenge the Stigma Around Mental Health was written by Take This intern and York University PhD student Matthew Whitby…
Not Just a Game: Identity Fusion and Extremism in Gaming CulturesA collaboration between Take This and the University of Texas at Austin, this research paper explores the role of identity…
Moderation Challenges in Digital Gaming SpacesDespite the fact that most game players seem to be utilizing voice chat to communicate within gaming spaces, it has received little attention when it…
Gender Discrimination in the Game IndustryThe Game Awards Future Class represents the best and brightest in games. Within their inaugural year, the 2021 Future Class organized a “Class Project” to…