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Toxic Gamers are Alienating Your Core Demographic: The Business Case for Community Management

By  Curiouser · August 16th, 2023 ·
Toxic Gamers are Alienating Your Core Demographic: The Business Case for Community Management
Toxic Gamers are Alienating Your Core Demographic: The Business Case for Community Management

While not often talked about in public spheres, there seems to be a widely-held assumption that hate and harassment in gaming spaces (often discussed under the umbrella of ‘toxicity’) remain a cornerstone of these communities because so-called “toxic players” are believed to constitute a significant proportion of consumers. This idea has fueled an unsubstantiated fear that improved moderation efforts against these behaviors would essentially moderate out a core game playing demographic. But is this the case?

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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

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