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Extremism, identity fusion, and gaming cultures

By  Rachel Kowert, PhD, Alexi Martel, and Bill Swann · October 19th, 2022 · Announcements, Expert Content, Research

Over the last few years, topics of extremism and radicalization have reached the forefront of concern in gaming communities. In 2019, The Anti-Defamation League (ADL) reported that one in ten young gamers (aged 13 – 17) are exposed to white supremist ideology in games. That is just the tip of the iceberg.

While we know extremist content, radicalization, and recruitment is occurring in games, there is still little understanding how and why this may be of a particular concern within gaming communities.

In this new research article we explore the role of identity fusion as one potential mechanism through which extremist ideology may permeate through game players and gaming communities. The findings of this work contribute to a greater theoretical understanding of the potential psychological processes that may bolster radicalization within these communities. We also hope that these findings will help to guide the development of proactive, rather than reactive, solutions in the future.

Read Not just a game: Identity fusion and extremism in gaming cultures.


This article is not a substitute for medical advice or professional counseling. While we at Take This want to provide you with resources, we do not recommend or endorse any particular site, treatment, therapy, or resource. We provide these links at our sole discretion but have not necessarily vetted or reviewed any particular resource. We assume no liability for the use of the information or resources on these sites and encourage you to use your own best judgment when reviewing these resources.

If you live in the US and you’re having suicidal thoughts, reach out to the Suicide & Crisis Lifeline or call/text 988. If you’re outside the US, you can find local crisis lines at Suicide.org. If you’re even debating whether you should call them, you should call them. The Suicide & Crisis Lifeline handles all psychological crises, not just suicide.


View related posts: Announcements, expert articles, video games
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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

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