Tag Archives: video games

One Researcher’s Approach for Studying Her Own Game Play Experiences

Video game research is thriving, with new studies and their results announced daily. In most cases, researchers have a group of participants to work with, or a list of survey respondents. For one PhD candidate, this posed a problem. Sonja Sapach hoped to document her own game play experiences into her dissertation research, but she […]

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This Podcast Explores How Children Can Safely Learn from Games

When we talk about how game skills transfer to real life, one of the main examples that crops up is brain training games. These games are designed to give players practice with specific skills, like memorization, that are then supposed to be generalized to the rest of our lives. That sort of transition, known as […]

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‘Everything is Going to be OK’ Is Getting More Personal

Developer Nathalie Lawhead put a lot of herself into her 2017 digital zine Everything is Going to be OK. It’s an autobiographical exploration of pain and hope, told through a series of surreal, violent game experiences involving small bunnies and other cute, cartoonish figures. But for some players, that personal angle remains mystifying. “The game […]

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The Hazards of Building an Empathy Game for VR

Virtual reality seems like an incredible playing field for creators who want to put their players in someone else’s shoes. After all, you can almost literally walk in someone’s footsteps in VR, seeing what they see, experiencing what they experience. Given that VR can be so powerful and affecting, though, it’s worth taking a moment […]

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Why Hellblade is Challenging for One Player With Psychosis

When you first launch Hellblade: Senua’s Sacrifice, the game warns you that its portrayal of psychosis may be disturbing to some players, including those who’ve had similar experiences. Most players can ignore that — only about 3 percent of us will experience psychotic disorders in our lifetimes — but for some players, it’s a matter […]

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Final Fantasy VI: Finding Hope in a World of Ruin

For me, 2018 hasn’t started off easily, with ratcheting tension and unsettling news getting more unavoidable by the day. Video games aren’t the balm they sometimes are, either. Pure escapism is all well and good, but right now, I’m craving something that’s willing to offer hope. Over the holiday weekend, Kotaku proposed a solution: Final […]

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The Facts About Gaming Disorder

In the last few days, many consumers and industry professionals have expressed concern regarding the implications of several news articles that claim the World Health Organization (WHO) now recognizes “Gaming Disorder” as an official mental health diagnosis in the 11th update of the International Classification of Diseases (ICD-11). At Take This, our mission is to […]

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Study Shows That Anxious ‘Pokémon Go’ Players Have it Harder

For people who struggle with social anxiety, Pokémon Go can be a mixed blessing. It gets us out of the house and interacting with folks who share our interests, particularly since the advent of 20-player raids. Outdoor activity and socializing is certainly a pretty healthy way to pass the time. On the other hand, it […]

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How ‘Getting Over It’ Could Be a Game We Need

Getting Over It, a game that wants to hurt you. Game developer Bennett Foddy makes frustrating games. QWOP, one of his best-known games, is a game of trying — and failing — to control your own limbs. Getting Over It, his most recent release, is about a man, a pot, and endless failure. The trailer […]

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‘Where Thoughts Go’ Will Let Us Share Our Secrets In VR

Developer Lucas Rizzotto is creating a space for us to share our thoughts with the universe. Where Thoughts Go is an intimate social VR space, but not of the sort that we’re used to. It is a world full of sleeping creatures, floating orbs that can be woken with a touch. Each one contains the […]

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