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Posts tagged “video games”

  • Winners of 2024 Take This’ Mental Health in Game Awards

    By  Dr. Raffael Boccamazzo · Oct 10, 2024 · Announcements, Video Games

    Every two years, Take This gives a series of awards to games released in the last two years which represent excellence in compassionate, non-stigmatizing portrayals of mental health themes and…

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  • The 2024 Mental Health in Games Award Finalists!

    By  Take This · Sep 23, 2024 · Video Games

    Take This is absolutely delighted to announce the finalists for the 2024 Mental Health in Games Awards (formerly the Dr. Mark Kline Award for Mental Health Representation in Games).  This…

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  • Our Love for Dark Fantasies Explained: Enjoyment and Emotional Challenge

    By  Joanne Liu · Jul 12, 2024 · Video Games

    This article was written by Joanne Liu, a guest contributor and summer intern at Take This. Theories behind the joy of games Why do we like playing games? Most people…

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  • Building Resilient Communities: Resources for Community, Industry, and Policy Makers

    By  Elizabeth Kilmer, PhD, and Rachel Kowert, PhD · May 3, 2024 · Expert Content, Research, Video Games

    Online gaming spaces should be safe, engaging places where gamers can build communities and thrive. Cultivating such online spaces requires partnership between communities, industry, and policy makers. To support this…

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  • EGC2024 – From Avoidance to Action: A Call for Open Dialogue on Hate, Harassment, and Extremism

    By  Elizabeth Kilmer, PhD, and Rachel Kowert, PhD · Feb 13, 2024 · Conventions, Research, Video Games

    At this year’s Ethical Games Conference, Dr. Elizabeth Kilmer had the opportunity to present work they conducted with Dr. Rachel Kowert and Zeynep Aslan. You can see the talk below,…

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  • Empowering The Gaming Industry: Strategies for Addressing Hate, Harassment, and Extremism in Online Communities

    By  Elizabeth Kilmer, PhD, and Rachel Kowert, PhD · Feb 9, 2024 · Research, Video Games, White Papers

    In the last year, Take This has been conducting research with game developers from studios of all sizes to better understand the progress that has been made to address hate,…

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  • Building Communities Resilient to Hate, Harassment, and Extremism: An Interactive Workshop for Community and Trust & Safety Teams

    By  Elizabeth Kilmer · Jan 16, 2024 · Announcements, Events

    In the dynamic realm of online gaming, community management and trust and safety teams play pivotal roles in ensuring the well-being of digital communities. Faced with rapid development cycles and…

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  • Radicalization in Games: A Primer

    By  Elizabeth Kilmer, and Rachel Kowert, PhD · Nov 10, 2023 · Research, Video Games, White Papers

    Concerns about extremist exploitation of digital games and the radicalization of gamers have been increasing in recent years. Terrorist attacks with gamified elements, live-streamed on platforms like Twitch, and planned…

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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

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