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Posts tagged “video games”

  • State of the Research: Violent Video Games

    By Dr. Rachel Kowert · Aug 25, 2021 · Research, Video Games

    In this all new State of the Research, we tackle the big kahuna: Violent video games. Specifically, we tackle the three broad issues associated with claims of violent video game…

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  • Video Games in a Post-COVID 19 World

    By Dr. Rachel Kowert · Aug 10, 2021 · COVID, News, Research

    In the months since the COVID-19 pandemic began, the general discourse about video games in the public and media seems to have shifted in relation to the uses and effects…

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  • Creating Positive Interactions Through Games

    By Erika Stewart Wheelhouse, MA, LMHC · Aug 11, 2020 · Self Care, Video Games

    Batman and Robin, the most dynamic of duos, have battled the villainous forces of Gotham City side by side since 1940. Unfortunately spending long, arduous hours together in the pursuit…

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  • Video Game Addiction: What Do We Know Now?

    By Dr. Rachel Kowert, and Dr. Raffael Boccamazzo · Oct 23, 2019 · Video Games

    This year the World Health Organization (WHO) controversially decided to include the diagnoses of gaming disorder and hazardous gaming in the upcoming eleventh version of the International Statistical Classification of…

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  • Take This, IGDA, and IGDAF Statement on Recent Events

    By Take This · Sep 4, 2019 · Anxiety, Depression, Featured, Other Issues, PTSD, Self Care, Stigma, Suicide, Take This, Therapy

    Take This, IGDA, and IGDAF Statement on Recent Events Video game organizations seek to create safer, more inclusive environments SEATTLE, WA – September 4, 2019 — In this past week,…

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  • Announcing our Partnership with The International Games Summit

    By Take This · Aug 26, 2019 · News, Take This, Video Games

    Take This is proud to announce a partnership with The International Games Summit on Mental Health Illness and Awareness (TIGS.CA), whose inaugural event will be held October 9-10, 2019 at…

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  • Video Games and Violence

    By Take This · Aug 5, 2019 · News, Other Issues, Video Games

    People like simplicity. If we see something disturbing, we want it to have an easy-to-understand cause—especially if it’s something that hurts others. We like to be able to divide the…

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  • State of the Industry 2019

    By Take This · Jul 9, 2019 · Featured, Research, Video Games

    State of the Industry 2019: Mental Health in the Game Industry In our latest white paper, we explore video game workers’ experiences and challenges in the game development industry, taking…

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Take This, Inc. 2021
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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

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