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EGC2024 – From Avoidance to Action: A Call for Open Dialogue on Hate, Harassment, and Extremism

By  Elizabeth Kilmer, PhD, and Rachel Kowert, PhD · February 13th, 2024 · Conventions, Research, Video Games

At this year’s Ethical Games Conference, Dr. Elizabeth Kilmer had the opportunity to present work they conducted with Dr. Rachel Kowert and Zeynep Aslan. You can see the talk below, and check out the entire playlist of talks from the conference.

Over the last decades, digital games have become increasingly important for social connection and community building. However, the features that make games fantastic spaces for social connection also harbor toxicity including hate, harassment, and the propagation of extremist ideologies. Despite the growing prevalence of these issues, there has been a lack of public-facing efforts from the gaming industry to address these concerns. One roadblock in particular, has been the challenge of initiating open dialogue about these topics. In this study, we conducted focus groups with professionals across the game industry to facilitate discussions about the solutions and barriers they see in addressing the challenges associated with hate harassment, and extremist ideologies in gaming spaces. Several barriers were identified, as well as actionable solutions for the industry’s future.


View related posts: Combating Extremism in Video Games, research, Toxicity, video games
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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

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