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Posts by Elizabeth Kilmer, PhD

  • Building Resilient Communities: Resources for Community, Industry, and Policy Makers

    By  Elizabeth Kilmer, PhD, and Rachel Kowert, PhD · May 3, 2024 · Expert Content, Research, Video Games

    Online gaming spaces should be safe, engaging places where gamers can build communities and thrive. Cultivating such online spaces requires partnership between communities, industry, and policy makers. To support this…

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  • EGC2024 – From Avoidance to Action: A Call for Open Dialogue on Hate, Harassment, and Extremism

    By  Elizabeth Kilmer, PhD, and Rachel Kowert, PhD · Feb 13, 2024 · Conventions, Research, Video Games

    At this year’s Ethical Games Conference, Dr. Elizabeth Kilmer had the opportunity to present work they conducted with Dr. Rachel Kowert and Zeynep Aslan. You can see the talk below,…

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  • Empowering The Gaming Industry: Strategies for Addressing Hate, Harassment, and Extremism in Online Communities

    By  Elizabeth Kilmer, PhD, and Rachel Kowert, PhD · Feb 9, 2024 · Research, Video Games, White Papers

    In the last year, Take This has been conducting research with game developers from studios of all sizes to better understand the progress that has been made to address hate,…

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  • The Impact of Game Industry Layoffs on Studio Roles and Departments

    By  Take This, Rachel Kowert, PhD, and Elizabeth Kilmer, PhD · Dec 2, 2023 · Expert Content, Research

    More than 7,000 games industry jobs have been lost due to layoffs so far in 2023. Layoffs are stressful for everyone; layoffs can have negative effects on individuals’ mental health,…

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  • Industry Challenges: Recent Layoff Survey

    By  Rachel Kowert, PhD, and Elizabeth Kilmer, PhD · Oct 31, 2023 · Video Games

    This is a survey created to assess current industry challenges related to the recent wave of layoffs that have been occurring over the last year. You can find related resources in…

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  • Studio Participation in Community Resilience Research 

    By  Elizabeth Kilmer, PhD · May 4, 2023 · Announcements, Research, Video Games

    Take This is currently partnered with Middlebury’s Center on Terrorism, Extremism, and Counterterrorism, and Logically AI to research the ways in which extremists exploit digital games spaces. We’re working to…

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  • Combating Extremism in Video Games

    By  Elizabeth Kilmer, PhD · Jan 24, 2023 · Announcements, Research, Video Games

    Over the next two years, Middlebury’s Center on Terrorism, Extremism, and Counterterrorism, Take This, and Logically AI are partnering to research the ways in which extremists exploit digital games spaces.…

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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

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