Author Archives: Nissa Campbell

‘Far From Noise’ Provides a Moment of Reflection on the Precipice

The setup for Far From Noise couldn’t be more tense. You’re in a car that’s perched on a precipice, each breath another chance to go tumbling down to the rocks below. But breathing is exactly what Far From Noise asks you to do. The interactive experience offers players a quiet moment to breathe, and think, […]

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Where to Find Take This and the AFK Room at PAX Unplugged

This weekend, Take This will be at PAX Unplugged. We’ve shared the full details of our Unplugged plans, but if you’re headed to the show and you want a quick reference, here you are! AFK Room Visit the AFK room when you’re feeling anxious, overstimulated, or otherwise not OK. The AFK Room can be found […]

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Experts Discuss the Psychology of Harassment in Video Games

At the Psychology of Games podcast, host Jamie Madigan talks to other psychology experts on all sorts of topics Take This supporters might find interesting. Recent episodes have explored topics likes morality, aggression and collections. This week, Madigan dives into a headline grabbing topic: harassment — particularly sexual harassment — in games. Given that this […]

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Mental Health Games Make an Appearance at The Game Awards

Yesterday, The Game Awards announced its list of nominees for its 2017 awards ceremony. The awards seek to “recognize and uphold creative and technical excellence in the global video game industry” and “bring together a diverse group of game players, game developers, and notable names from popular culture to celebrate and advance gaming’s position as […]

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Join Us This Weekend at PAX Unplugged

Are you heading to the first ever PAX Unplugged this weekend, in Philadelphia, PA? If so, good news: Take This will be there, and we’re bringing our full complement of Psychomancers and volunteers, our mental health experts, and piles of awesome loot for anyone who donates. Badges are still available at the time of writing, […]

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How Midnight Hub Is Making a Game Without Crunch

Creating games can be an intense job. It’s not uncommon for studios or publishers to expect the people making their games to work sixty, seventy, eighty hour weeks, all without additional compensation. Crunch, in other words. It’s an unhealthy, harmful practice — but it’s also a big part of how many games get made. Each […]

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Support Take This on Patreon To Help Us Create Hope

We’ve launched a Patreon to help fund Take This – and we need your support and your help spreading the word! Since 2014, Take This has provided AFK rooms that are staffed with Psychomancers and stuffed with hope. Trained in the art of mental health first aid, Psychomancers create safe, welcoming spaces for people dealing […]

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Weekly INT Boost – Take a Deep Breath and Say AAAAAAH!

Welcome to the end of the week, and our weekly roundup of the best mental health and gaming articles you may have missed. This week, we have reflections on crunch, a look at our newest AFK Room endeavor, and a lot more. PAX Aus Roundup: Spaces You Might Have Missed “The AFK Room is an […]

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Tru Luv Makes Games to Help Create a More Caring Future

Not all games about the future embrace violence and dystopia, but a huge number of them do. Brie Code, CEO and creative director of Tru Luv Media, believes we can do better. Tru Luv’s mission is to create games of care and characters, and to help create a world where all people “have real opportunities […]

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Starting Today, #LevelWithACause Is Raising Funds for Take This With Diablo 3 Streams

Today kicks off Season 12 of Diablo 3, with a new chance to level fresh and a new selection of seasonal rewards. To celebrate and start their leveling with a bang, over thirty D3 streamers are spending the weekend streaming and raising funds for Take This. #LevelWithACause is a streaming event organized by a community […]

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