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Blog Posts

  • State of the Research: Gaming Disorder

    By  Rachel Kowert, PhD · Jan 20, 2021 · Research

    In this State of the Research report, we take a deeper look into Gaming Disorder.  Gaming Disorder is a topic I have tackled before but is worth extra attention as…

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  • Announcing our new Twitch Streaming Schedule

    By  Take This · Jan 15, 2021 · Announcements

    We’re thrilled to announce a new streaming schedule for starting Monday January 25th on twitch.tv/takethisorg  All streams will be Monday 3:30 – 5:30 PT: Take This Plays with Dr. Kelli…

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  • 5 Essential Readings in Game Studies

    By  Rachel Kowert, PhD · Jan 13, 2021 · Research

    So you want to learn more about the science of game studies? Perhaps the ways that games can be used to bolter learning? Or the science behind “video game disorder”?…

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  • Jargon Schmargon: Gaming Disorder

    By  Rachel Kowert, PhD · Jan 6, 2021 · Research

    When it comes to video games, there is a lot of discussion about overuse, problematic play, hazardous play, and addiction. It can be difficult to sift through this information. So…

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  • Avoidance: What it is and Why it Isn’t Helpful

    By  Erika Stewart Wheelhouse, MA, LMHC · Dec 30, 2020 · Expert Content, Support

    Poking the Pillsbury Dough Boy and poking a sleeping bear do not carry the same level of risk.  With one, there might some be giggling and perhaps even cinnamon rolls. …

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  • Take This – Annual Report for 2020

    By  Eve Crevoshay · Dec 29, 2020 · Announcements

    This has been quite the year, and its challenges have highlighted the importance of mental health – talking about it, understanding it, treating it, and advocating for resources. Take This…

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  • Research Review: Hostility and Self Reported Cognitive and Social Benefits Across Massively Multiplayer Online Role Playing Games

    By  Rachel Kowert, PhD · Dec 23, 2020 · Research, Video Games

    Time for another Research Review!  Every month, I will select a recently published research article in the field of game studies and provide an in-depth review. After taking into account…

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  • Academic Ramblings: Digital Games in the After Times

    By  Rachel Kowert, PhD · Dec 16, 2020 · COVID, Research, Video Games

    This year, I was honored to be asked to give the keynote lecture for the Game Studies pre conference at the annual meeting of the National Communication Association this year…

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Take This, Inc. 2021
EIN: 46-3882735

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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

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